Hololink vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Hololink
Score 9.1 out of 10
N/A
Hololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…
$59
per month For 1 white label including all pro features
Unreal Engine
Score 9.3 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
HololinkUnreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
HololinkUnreal Engine
Free Trial
YesNo
Free/Freemium Version
YesNo
Premium Consulting/Integration Services
YesNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details——
More Pricing Information
Community Pulse
HololinkUnreal Engine
Top Pros

No answers on this topic

Top Cons

No answers on this topic

User Ratings
HololinkUnreal Engine
Likelihood to Recommend
8.8
(2 ratings)
9.6
(3 ratings)
User Testimonials
HololinkUnreal Engine
Likelihood to Recommend
Hololink
I only know Hololink from an educational point of view, but as a teacher, I find it easy to use and a fun way to incorporate tech in reports and presentations. My knowledge of the demands in other traits is too little for me to decide whether Hololink is up for the task. For the tasks I've had at hand, Hololink has been a good choice.
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Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
Hololink
  • As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
  • The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
  • The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
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Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
Hololink
  • Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
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Epic Games
  • A lot of the Addons/Plugins don't work with the most recent engine versions.
  • The engine itself can be very problematic at times.
  • Changes and Improvements to the engine can become frustrating at times.
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Alternatives Considered
Hololink
A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
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Epic Games
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
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Return on Investment
Hololink
  • AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.
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Epic Games
  • Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients
  • Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors
  • Very easy to integrate with architectural tools like Revit and AutoCAD
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ScreenShots

Hololink Screenshots

Screenshot of The Hololink project listScreenshot of The storyboard featuring scenes and interactions between scenesScreenshot of The Scene editorScreenshot of The Interface editorScreenshot of Previewing a HololinkScreenshot of Viewing a published Hololink