HPE Nimble Hybrid storage is very cost effective that can provide the same Latency, I/O and Bandwidth compared with any other All FLASH storage which is 3 times expensive than this. From a feature comparison standpoint of view, there isn't much difference between Hybrid Vs ALL Flash. HPE Nimble Storage uses ALL Flash disk at the front end to process the data thus by reducing the cost by using a regular SAS disk at the back end. Its the software and the algorithm that HPE Nimble StorageE uses to achieve this. having said that, the overall data reduction, de-duplication and compression is above the mark as what the sales team promised initially. Overall, the storage is performing well without any challenges.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
HP Nimble is basically an all in one SAN with SSD cache or in some cases fully SSD based however the thing it does the best is its front end GUI and user management capability making it easy for anyone to ramp up on managing it quickly.
The Nimble SAN is also very easily managed when it comes to hardware management. Outside of some major internal parts such as the mainboard, almost everything in the system is duplicated so single failures never bring the system down. Power supplies and drives are easily swapped out.
Nimble has incredibly capable and easily accessible support that is available 24/7.
The price point on Nimble, though higher than piecing together a home made SAN out of spare Windows Servers, is perfect even for some SMB's.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
I'd like the GUI to include more information for some of the features such as replication data totals each night. You have to go to the command line for this.
It would be nice to have a feature built into the GUI that would show you the command line equivalent to get the same results you are seeing in the GUI.
Although the intial setup was easy, they could always improve on that portion. During my setup, I did have to do a lot of back and forth with research on their site as to what each setting was that I was setting up. They could have provided some sort of description for each field within the setup that would have made it easier to know what they were having us set up.
Nimble is doing its job well and any issues that do come up cause the Nimble support team to alert us before we would potentially see an impact to our production environment. I do wish we could expand into the unused space in the CS210 shelf which is limited by what I assume is a marketing/sales strategy, but we will likely add shelves moving forward.
Almost perfect, some hoops to jump through after major upgrade, but overall simple and effective. Our storage administrator really likes the integration with vmware as it makes his life easier. Also it was no trouble integrating it with our active directory credentials. The only issue we had was getting the plugin in VMWare going initially.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
Any time I have had to contact support, they have always been quick to respond, and very efficient in resolving any issues. When an action has been required on our side for a fix, they have been very helpful in explaining step by step what was required, and when replacement parts have been needed, we've had them within 24 hours.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
We used a Dell EqualLogic PS Series storage array for many years and it worked well. A big issue was that upgrading firmware required system downtime and during one upgrade I was unable to bring the systems back up afterwards. I spent several days on the phone over a holiday weekend with Dell and VMware support in order to get my systems back up and running. It made me very nervous about doing firmware upgrades after that.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.