NetBeans is extremely user friendly and easy to start developing complex applications. Adding and configuring external libraries is much simpler than in Eclipse. It is highly cost effective and most of the latest framework based libraries required are automatically downloaded to the projects. The overall tool is also light weight and consumes less memory as compared to other competitor tools.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
NetBeans [should] work smoothly with systems having less RAM. Systems with less RAM face trouble with NetBeans.
File open history also requires improvement. Once NetBeans is restarted, all files are closed automatically and there is no shortcut to open last opened files.
Netbeans enhances my coding work, shows me where I have errors and helps find variable instances. I would be lost without find/replace in projects functionality as I use projects as templates for new projects. Occasionally the code hints aggravate me, but I understand that it is actually making me a better coder, working to get the 'green light' of a clean file with no errors or clumsy code.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
NetBeans has a very strong user community. We can find solutions here for almost all the problems we face. In addition, we can forward NetBeans Support teams the problems we cannot solve. We can get quick feedback from the support teams, but I generally try to solve my problems by following the forums.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
It works very smoothly as compared to other tools . The problem of restarting and reimporting the projects is not in the netbeans IDE . The front end development features are good . Netbeans connector is one of the best thing which enables us to deeply integrate netbeans IDE with google chrome browser
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.
By working on Netbeans I just learned one more tool and can teach others about it. One should learn every tool so that it might help someday if another editor is not available and you have to use different software for your work.
Compiling code became easy as it is not a feature of normal text editors. Only IDE can do this.