Mercurial vs. Plastic, now part of Unity DevOps

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Mercurial
Score 3.0 out of 10
N/A
Mercurial is a free, distributed source control management tool. It handles projects of any size and boasts an easy and intuitive interface. Mercurial handles projects of any size and kind. Every clone contains the whole project history, so most actions are local, fast and convenient. Mercurial supports a multitude of workflows and can enhance its functionality with extensions.N/A
Plastic, now part of Unity DevOps
Score 8.2 out of 10
Enterprise companies (1,001+ employees)
Plastic was a version control system for facilitating branching, diffing and merging. It was acquired by Unity, and its features are part of Unity DevOps. The application is no longer available for sale.
$6.95
per user
Pricing
MercurialPlastic, now part of Unity DevOps
Editions & Modules
No answers on this topic
Cloud Edition
$6.95
per user
Team Edition (on prem)
$9.95
per user
Enterprise Edition
$23.25
per user
Enterprise Edition (perpetual)
$595.00
per user
Offerings
Pricing Offerings
MercurialPlastic, now part of Unity DevOps
Free Trial
NoYes
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeOptional
Additional Details* Educational institutions receive a substantial discount on Plastic SCM licensing fees * Corporate/volume pricing is available * For more information, please contact sales at sales@codicesoftware.com
More Pricing Information
Community Pulse
MercurialPlastic, now part of Unity DevOps
Best Alternatives
MercurialPlastic, now part of Unity DevOps
Small Businesses
Git
Git
Score 10.0 out of 10
Git
Git
Score 10.0 out of 10
Medium-sized Companies
Git
Git
Score 10.0 out of 10
Git
Git
Score 10.0 out of 10
Enterprises
Perforce P4
Perforce P4
Score 7.4 out of 10
Perforce P4
Perforce P4
Score 7.4 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
MercurialPlastic, now part of Unity DevOps
Likelihood to Recommend
9.0
(1 ratings)
8.4
(3 ratings)
User Testimonials
MercurialPlastic, now part of Unity DevOps
Likelihood to Recommend
Open Source
If you generally think that to develop software you have to choose one repository, then in my opinion you have to choose between Mercurial and Git, there is not other solution. Mercurial also has a good merge tool which i can recommend. This gives you the flexibility to push just the "part of the feature", and is much better suited in the case where the "part of feature" and some other "part of the feature" both contain changes to the same file.
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Discontinued Products
Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
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Pros
Open Source
  • Branch
  • Distributed architecture
  • Stable
  • Platform independent
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Discontinued Products
  • Version Control
  • Organizing Workflow
  • Transparency
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Cons
Open Source
  • Integration with visual studio
  • More integrated tools
  • When I install Mercurial I always have to do a hard restart of my computer.
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Discontinued Products
  • Interface
  • Documentation
  • Learning curve
  • Unity integration
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Alternatives Considered
Open Source
When we chose Mercurial it was more popular from perspectives than Git and we have too many problems with the Microsoft team foundation solution. We also want to move from a centralized version of source control to a distributed one. We also were working more and more via the Internet with our source control so distributed version was only solution.
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Discontinued Products
Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.
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Return on Investment
Open Source
  • Improve time in merging
  • Branching enables us to keep separate version per customer
  • Good tool for programmers is sometimes a reason to stay
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Discontinued Products
  • Easy to use
  • Cheap
  • Better than git for us
  • Artists love it
Read full review
ScreenShots

Plastic, now part of Unity DevOps Screenshots

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