SteamVR vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
SteamVR
Score 9.9 out of 10
N/A
SteamVR is a virtual reality toolset from Valve Corporation headquartered in Bellevue, enabling users to experience VR content on hardware of choice. SteamVR supports the Valve Index, HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.N/A
Unreal Engine
Score 8.9 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
SteamVRUnreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
SteamVRUnreal Engine
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
SteamVRUnreal Engine
Best Alternatives
SteamVRUnreal Engine
Small Businesses
Autodesk 3ds Max
Autodesk 3ds Max
Score 8.8 out of 10

No answers on this topic

Medium-sized Companies
Contentful
Contentful
Score 7.5 out of 10

No answers on this topic

Enterprises
Contentful
Contentful
Score 7.5 out of 10

No answers on this topic

All AlternativesView all alternativesView all alternatives
User Ratings
SteamVRUnreal Engine
Likelihood to Recommend
10.0
(1 ratings)
9.2
(2 ratings)
Likelihood to Renew
10.0
(1 ratings)
-
(0 ratings)
Usability
9.0
(1 ratings)
-
(0 ratings)
Availability
10.0
(1 ratings)
-
(0 ratings)
Performance
10.0
(1 ratings)
-
(0 ratings)
Product Scalability
8.0
(1 ratings)
-
(0 ratings)
User Testimonials
SteamVRUnreal Engine
Likelihood to Recommend
Valve Corporation
I wanted to play "Half Life:Alyx" which is the best VR game currently available. I was able to purchase it through steam during a sale, launch it through SteamVR, and stream it to my oculus. This allowed me to use the processing power of my desktop with the mobility of my oculus.
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Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
Valve Corporation
No answers on this topic
Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
Valve Corporation
  • It's stability is good but could still use some optimizing
  • The hub has a variety of tools that look cool but are not explained. A tutorial would be nice
  • An app that can be accessed from the Oculus would be good, though I realize that is a long shot
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Epic Games
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
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Likelihood to Renew
Valve Corporation
SteamVR is the best platform on the market for VR games, and its integration with the already fantastic Steam marketplace makes it piggyback on a very mature product and highly tuned usability. The low-cost, high-reward offering is impossible to beat at this time. There is also a section that is in the works for VR videos, which, once complete, will add additional welcome functionality to the platform.
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Epic Games
No answers on this topic
Usability
Valve Corporation
Steam on the whole is a very mature platform, so SteamVR had a great head start in that regard. I'm used to how Steam operates and that got me most of the way to understanding and navigating SteamVR right from the start. The thing holding me back from a perfect score is the lack of a simple tutorial for those who are not as familiar with the legacy Steam.
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Epic Games
No answers on this topic
Reliability and Availability
Valve Corporation
The system is easy to download, doesn't take much time to boot up, and is built on the tried and true bones of the Steam launcher. That means great memory of what games you've purchased in the past, and which ones you are currently downloading. Playtime metrics as well are tracked, and the SteamVR has a low crash occurrence, assuming your PC was stable to begin with
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Epic Games
No answers on this topic
Performance
Valve Corporation
SteamVR is fast to boot up, fast to load games, and fast to recover even if you need to restart for any reason. The navigation within SteamVR is quick and responsive, and sifting through have libraries is smooth and fluid. When connected via virtual desktop to an oculus headset, SteamVR still works great and allows for wireless VR Gaming
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Epic Games
No answers on this topic
Alternatives Considered
Valve Corporation
SteamVR has more volume of games, a variety of games, and quality of games much more advanced than the oculus store. While the SteamVR headset is better than the Oculus, the software (SteamVR) is the better option. Plus, you can utilize your computer storage to hold games instead of being limited by the Oculus internal storage capacity.
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Epic Games
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
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Scalability
Valve Corporation
One person connection is easy to establish and maintain, however we found that multiple people from multiple locations and internet speeds and troubles connecting to s SteamVR social hub. Ultimately we were unsuccessful, however once in a game we had no difficulty connecting to the social hub within it. For some reason, the connection outside of a game was harder to establish
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Epic Games
No answers on this topic
Return on Investment
Valve Corporation
  • Vastly increased access to library of the VR games.
  • Ability to meet with friends in a virtual space to hang out or then jump into games together
  • Ability to utilize the processing power of desktops with relatively low expense of Oculus headset
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Epic Games
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
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