Autodesk 3ds Max the original ground-breaking software
Use Cases and Deployment Scope
I create 3D illustrations and animations for a living. I use Autodesk 3ds Max almost daily. I use it from modeling for concept and final design, to final render quality finished images and animations.
Pros
- Quick polygonal modeling mock-ups and easy edits with non-destructive stacks
- Endless plug-ins and scripting to automate some and complete other tasks faster
- Capable render engine, and plenty of third-party options
- Incredible interface that I think most programs adopted from
Cons
- Rotations have some math errors, and sometimes skew an object because of transform errors.
- The programming error that never allowed it to be ported to Mac computers.
- The subscription based model for the little guy, sole-proprietor is really a hardship.
Likelihood to Recommend
Autodesk 3ds Max is well-suited to handle modeling, animation, and materials for numerous real-time programming environments, thanks to its FBX import/export capabilities.
Character animation becomes tedious with rotation and bone errors. And less singular control over exact bone-affected vertices.
