TrustRadius Insights for Blender are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.
Pros
Free and open-source platform: Users appreciate that Blender is accessible to beginner animators as it doesn't require any charges, making it an ideal choice for those starting out in animation.
Powerful features and tools: Users find the wide array of features in Blender essential for their creative process, allowing them to tackle various tasks efficiently. The availability of precise 3D object placement and manipulation tools, as well as intuitive free-form sculpting tools, are particularly valued by users.
Supportive community and resources: The Blender community's size and online resources are highly regarded by users, making it easy for them to find tutorials and solutions to their queries. This accessibility to resources enhances the overall Blender experience.
Blender is a free 3D software that, when applied to audiovisual production, is your best ally when it comes to new ideas, projects, and/or social media content. It's simple, practical, and above all, quite competent compared to other similar software (Maya, Cinema 4D and others) with great support in the free software community as well as a wide range of assets and addons that complement the experience
Pros
3D modeling
Rigging
Animation
Motion Graphics
Renderig
Compositing
Cons
Game Develop
Sculpting
UV mapping
Color and 3D painting
Likelihood to Recommend
If you want to get closer to 3D, you are learning to animate characters, you want to learn how to block a scene, make 3D models for video games Without having to make a mega investment of hundreds of dollars and also currently being part of the professional audiovisual industry, Blender can be an excellent option for you.
There are many use cases blender have in my current company, our whole pipeline has been shifted to blender. As an advertising firm,we have different departments such as photography, videography and realtime for different products. The base of every department is blender. We receive cad files from client which we cleanup in blender, also sometimes we do modeling from scratch using references in it. After that in blender we do unwrapping and ao of products, further we also do lighting and shading using octane in it. We also use it to produce video animation for different clients. Overall it helps in every department and is solid pillar of our pipeline.
Pros
The tools for modeling and cad cleanup are very good in blender, also there are many good free and cheap plugins which makes the workflow faster and easier.
The compatibility with other tools like octane helping us do realistic lighting for products.
The use of plugins and its open source nature helps us to integrate with our in-house softwares and develop plugins for seamless use.
Cons
As a previous Maya user, I can say that blender is still far away when it comes to modeling and animation. Some tools are great here but some are not up to the mark, we need to install separate plugins for those.
Also this is a personal choice but I personally don't like the interface of blender. Sometimes I feel its not much user friendly but maybe thats because I used Maya previously.
Blender is open source which is its strength and weakness at the same time. I feel its very buggy, the bugs can be very annoying sometimes. Although they have a very helpful support and community.
Likelihood to Recommend
Blender is a jack of all and master of none kind of software. It can do many things like modeling texturing lighting shading compositing, 2d animation but all are little half baked, we need plugins to make it the best. Its a very good option for small and indie studios but I think that it is still far away to become a industry standard, especially in vfx and film studios.
Blender is a great product that helps us launch new products. One problem we had was when launching a new product, there wouldn't be enough time to do a photoshoot for the product between it arriving and the launch date. Blender allows us to have 3D visualisations of the product before we receive it. Which is used in print assets as well as digital assets. The animation power of Blender has revolutionised our product launches with the animations made for product launches.
Pros
3D Modelling. The way you can model in Blender is quick and powerful. I can practically trace an image of a product jar I'm creating.
The physics simulations that can be done are great tools that elevate our assets.
Having multiple scenes in one file is a tool I find very valuable. I allows me to test settings and simulations on a copy scene, meaning current simulations and settings are there to go back to.
Cons
It would be great to see a render queue added. This would increase my productivity significantly. Currently I don't have budget for a render farm. Meaning I have to do my renders overnight, however some renders only take a few hours. A render queue would allow me to make the most of the 12+ hours I'm out of the office.
UV editing, in particular unwrapping or projecting can produce varied results.
Likelihood to Recommend
First of all it is free, which blows my mind. This is by far the most powerful application I've experienced that is free. Secondly how it can function on Mac. I always thought 3D modelling didn't belong on Macs, however I have been very impressed how it runs on my iMac Studio.
Blender is most useful software which I felt while creating animated films for my training purposes.Since it is free and open source software makes it unique from other softwares which provides same features .Its feature is not limited to animation but also modelling,sculpting,Rendering and so on.Its UI is quiet easy which can be understood even by a starter.
Pros
Helps in creating animated films quickly
It supports various Plugins
It supports various file formats for importing and exporting
Cons
The video editor is not up to the mark
It requires latest devices to work properly
Likelihood to Recommend
Creating animated films it is awesome software for starters while it is little buggy sometimes.Rendering feature is also works well.It also supports various geometrical shapes which is really useful.On the other hand ,the video editor in blender software is basic version compared to other software in the market.
Blender became the one for all solution that is also the best compared to every competitor. Most of the media companies we consulted were using other software, or even software suites, that were replaced by Blender, gaining so much more productivity and better results.
Pros
Fast rendering
Ease of use
Continuous development and new features
Plugins and third party support
Render quality
Cons
Better performance on mac
Likelihood to Recommend
Blender it's hands down the best 3D software right now. The competition doesn't have any chance competing with it, because apart from having all the same features and even better ones, it's 100% free, so it's getting better by the community each day.
At our web design agency, we use Blender to create 3D objects for our website designs. We have been learning how to use it so that we can incorporate three.js into our designs, allowing us to create more engaging and interactive experiences for users. Blender helps us address a number of business problems such as creating more engaging visuals for our clients and is free too! The scope of our use case is to create 3D objects that can be used in website designs.
Pros
Modelling (3D models of objects, characters, and environments)
Animation of 3D models
Cons
UI -- it's functional but complex and overwhelming
Performance -- you need a decent computer
Likelihood to Recommend
Blender is a versatile tool that can be used to create a wide range of 3D content for web design (at least that's our use case). I'm still learning the animation system and how to translate that into three.js. For us creating the models was the most important then exporting them into a format we could use.
We use Blender in our marketing agency to create product launch images, 3D animations for the beginnings of Youtube and Tiktok videos, as well as for the creation of any other product images our clients may need. Occasionally we also use it for the creation of 3D logos and logo animations to present to clients.
Pros
Relatively user-friendly interface given the complexity of what it is capable of
Excellent physics engine which makes it easy to create "realistic" animations and images
Wide array of importable and exportable file formats, make it easy to work within client specifications and with the files that clients provide
Rigging is fairly easy
Very cost-effective, being free.
Cons
Interface, though user-friendly, can be quite intimidating when just starting out
Extremely hardware intensive, requiring a lot of GPU and CPU power.
Likelihood to Recommend
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
I use Blender mainly for rendering machine designs and occasionally for animation of those. For modeling, I use Onshape (great software, by the way) and then export models to Blender for final presentation touches. Blender helps me deliver a realistic design proposal with its awesome rendering and animation capabilities. Believe me; there is a HUGE difference between using a CAD-integrated renderer and a professional animation tool used for creating actual movies. Paired with a raytracing-capable computer, the power it gives to you is immense.
Pros
Rendering in a realistic way.
Animation with movie-grade capabilities.
Integration of said renderings/animation with real world with motion capture.
Cons
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Likelihood to Recommend
Blender is perfect for producing stunning 3d models of anything, and I'm mainly talking from my own experience (in fact, very unique) of using artistic software, as this is, for engineering purposes. So I'm convinced Blender is perfectly suited for rendering engineering models, even animating them, but it really, really struggles with modeling at the engineering level. Don't get me wrong, Blender is a great tool for 3d modeling, but it lacks the precision needed when model dimensions are important. It can be done, but in Blender, it would take a hundred times more time to model something like that compared an any CAD. Regarding recommendations, I would recommend Blender to colleagues from a technical perspective, but from the business point of view, I wouldn't tell anyone which tools I use; that's part of what makes my offerings better than my colleagues.
Blender is a versatile and powerful 3D modeling and animation software that we use in a variety of projects. One of its main uses is for product visualization, where we create highly detailed and accurate models of products for marketing and advertising purposes. We also use it for interior design projects, where we create 3D models of rooms and spaces to help clients visualize the finished product. Recently, we have also started using Blender for advanced web design projects that involve creating 3D assets for interactive and immersive websites. Overall, Blender has proven to be a valuable tool for our business, allowing us to create professional and high-quality 3D content for a wide range of projects.
Pros
3D modeling
3D animation
Sculpting
Rendering
Cons
Improved performance for large and complex scenes.
Better support for multi-resolution sculpting and retopology.
Enhanced support for industry-standard file formats and workflows.
Likelihood to Recommend
As I mentioned earlier, we're using blender in multiple scenarios, but mainly for 3d product visualization and interior design. Allows us to present a nearly photo-realistic image of a client's vision. This is invaluable for our customers and us. Blender might be less appropriate in situations when complex scenes are involved in the production. Its viewport is getting better and better; however, when we're dealing with millions of polygons, the viewing experience can degrade somewhat. Also, different simulations are not the highest quality yet, i.e., cloth simulation.
I am using Blender to make cartoons and 3D animation to show my concept of research results to the audiance ranging from low-level to excellent in the field. It saves a lot of time to explain and makes attraction to the audiance. It is exceptionally used in academia, classroom, and industry.
VU
Verified User
Engineer in Customer Service (5001-10,000 employees)