Sketch, in my opinion, sometimes great sometimes sketchy
Use Cases and Deployment Scope
We use Sketch as a digital product design tool for designing and wireframing UI interfaces from low fidelity through to high fidelity. We have used it to present prototypes to stakeholders for approval as well as giving our development teams detailed visuals, exported assets and specifications fro delivery. Whilst the basics can be picked up quite easily there it a steep learning curve for more complex tasks.
Pros
- Wireframing
- Hi-fidelity digital design
- Prototypes
Cons
- In platform collaboration with colleagues
- Licencing can be expensive when sharing
- Text formating can be limitied
Likelihood to Recommend
Not everyone in our organisation can use Sketch because it is designed to be an Apple Macintosh operating system only tool. This can be restrictive when some colleague want to collaborate on copy edits or light design amendments. It does balance some of the hi-fidelity vector editing really well though providing what Adobe Illustrator can but in a development context.
