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Sketch Reviews and Ratings

Rating: 6.2 out of 10
Score
6.2 out of 10

Community insights

TrustRadius Insights for Sketch are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.

Pros

Easy to use interface: Reviewers have consistently found Sketch's interface to be easy to understand and navigate, with similarities to other prototyping applications. This positive sentiment is shared by many users who appreciate the user-friendly design, making it accessible for both novice and experienced designers.

Versatile symbol libraries: Many reviewers have praised Sketch's ability to create custom symbol libraries or download available ones for free or purchase. This feature allows users to easily create and customize their designs, resulting in a versatile and fast tool that can be tailored according to their specific needs.

Time-saving features: A significant number of users have mentioned that Sketch eliminates the need for manual creation of form fields and UI elements before using them in wireframe layouts. This time-saving feature has been highly appreciated by reviewers, as it allows them to focus more on the creative aspects of their designs rather than repetitive tasks.

Reviews

38 Reviews

Sketch, in my opinion, sometimes great sometimes sketchy

Rating: 6 out of 10
Incentivized

Use Cases and Deployment Scope

We use Sketch as a digital product design tool for designing and wireframing UI interfaces from low fidelity through to high fidelity. We have used it to present prototypes to stakeholders for approval as well as giving our development teams detailed visuals, exported assets and specifications fro delivery. Whilst the basics can be picked up quite easily there it a steep learning curve for more complex tasks.

Pros

  • Wireframing
  • Hi-fidelity digital design
  • Prototypes

Cons

  • In platform collaboration with colleagues
  • Licencing can be expensive when sharing
  • Text formating can be limitied

Likelihood to Recommend

Not everyone in our organisation can use Sketch because it is designed to be an Apple Macintosh operating system only tool. This can be restrictive when some colleague want to collaborate on copy edits or light design amendments. It does balance some of the hi-fidelity vector editing really well though providing what Adobe Illustrator can but in a development context.

Vetted Review
Sketch
10 years of experience

Using Sketch at work and home.

Rating: 5 out of 10
Incentivized

Use Cases and Deployment Scope

We used Sketch as our primary tool for 3–4 years, supporting interactive and visual designers through all design stages. Sketch initially replaced Adobe Illustrator but was later replaced by Figma when the team transitioned to fully remote work. I still use Sketch for my projects, including sketching, prototyping, and refining visual details.

Pros

  • Modern tool, native application for mac, lightweight in comparison to Adobe products.
  • A very simple tool for new users, yet it offers highly capable features.
  • Has built-in simple prototyping tool.

Cons

  • Sketch is slow when working with files that contain raster graphics. Its speed was acceptable five years ago, but now, compared to Figma, it feels prolonged.
  • Smart layouts and symbols are far less intuitive and significantly more cumbersome to work with compared to their counterparts in Figma.
  • Small UI glitches that are not fixed for years.

Likelihood to Recommend

Here’s the proofread version: Sketch is a simple and lightweight tool for vector graphics, ideal for individuals. I would recommend it to anyone working alone on design tasks such as UI or website design. I have started and completed many projects in Sketch, ranging from simple websites to complex automotive UIs with extensive libraries.

Vetted Review
Sketch
6 years of experience

Don't use Sketch, use Figma instead.

Rating: 1 out of 10
Incentivized

Use Cases and Deployment Scope

We no longer use Sketch. Sketch has a learning curve that is too big. It is much slower than Adobe XD (which is dead) and Figma. Figma is the new industry standard. Figma attracted designers with real-time collaboration, cross-platform support, cloud access, intuitive developer handoff, and strong community-driven innovation tools.

Pros

  • Sketch is great for drawing and creating shapes, like buttons or icons. It lets you adjust every curve and line perfectly, so you can make your designs look exactly how you want. (All design tools can do that, though).
  • Sketch is built just for Apple computers, so it runs smoothly and uses all the special Mac features. If you’re already using Apple tools, Sketch feels like a natural fit. (The downside of this is that non-Apple users can't use it.)
  • If you make something, like a button, and need it in many places, Sketch lets you save it as a "Symbol." You can use it repeatedly, and if you change the Symbol, it updates everywhere automatically. (Figma can do this too.)

Cons

  • Sketch is only available on macOS, which limits its use to teams with mixed operating systems (Windows or Linux). Although it's a great tool for Mac users, it forces teams to look for alternatives like Figma if they need cross-platform support.
  • Sketch relies heavily on plugins to extend its functionality, but managing them can be challenging. Some users report that too many plugins can slow down the app or cause crashes. Also, discovering and installing the right plugins can be time-consuming.
  • While Sketch is excellent for static designs, its prototyping capabilities lag behind those of competitors like Figma and Adobe XD. Creating interactive prototypes with animations, transitions, or scrollable areas is more complex and often requires additional tools or plugins. This makes it harder for designers to build and test user interactions directly in Sketch.

Likelihood to Recommend

Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.

Vetted Review
Sketch
3 years of experience

Review of Sketch

Rating: 8 out of 10
Incentivized

Use Cases and Deployment Scope

Sketch allows us to create mockups of email builds before they begin. Before Sketch, we used Photoshop or Illustrator to lay out emails, but it wasn't as quick or accurate until we started using Sketch. We use Sketch weekly to create email mockups and it has become a staple tool in our design arsenal.

Pros

  • Helps use create wireframes and mockups.
  • Syncs with Craft and InVision.
  • Allows us to create symbols and therefore design efficiencies.

Cons

  • Sometimes it can be hard to collaborate.

Likelihood to Recommend

Sketch is useful when creating UX/UI mockups and wireframes. It's a very detailed and technical tool, which is helpful for designers that like pinpoint accuracy in their work. That being said, it can be difficult to collaborate with Sketch. Unlike competitors like Figma, it doesn't allow live collaboration. Instead we have to send our files back and forth to one another.

Vetted Review
Sketch
2 years of experience

Sketch is an amazing prototyping tool!

Rating: 4 out of 10
Incentivized

Use Cases and Deployment Scope

I put together wireframes that I then hand off to my UX counterparts. They then take those and turn them into high fidelity designs that we use to test with customers. Sketch works great for this.

Pros

  • It's easy to use
  • It is fast
  • It works with a lot of other tools we use

Cons

  • Sometimes it is frustrating that the keyboard shortcuts are not the same as photoshop
  • image editing capabilities
  • more templates

Likelihood to Recommend

It works great for simple UX prototyping. It doesn't do as well at more complex prototyping that includes animation.

Vetted Review
Sketch
6 years of experience

Sketch is excellent for rapid prototyping, but struggles to handle complex design.

Rating: 8 out of 10
Incentivized

Use Cases and Deployment Scope

Our company offers a full suite of digital marketing and web design, so our prototyping needs to run the gamut from quick mockups to full-scale, team-wide redesigns. Sketch allows us to manage both ends of the spectrum and everything in between, ensuring consistency and collaboration between team members. Its build-in tools are extremely powerful but it is a lightweight program that is extremely customizable, which makes it an easy transition for onboarding periods.

Pros

  • Universal shared assets (colors, styles, components, etc.)
  • Integration with client-ready presentation tools, like Invision.
  • Exporting management for transition to development teams.

Cons

  • Sketch is Mac-only, no PC support.
  • No support for movement or animation/video assets.
  • Moving vector assets between Adobe and Sketch not ideal.

Likelihood to Recommend

It is very simple to master and has a variety of built-in tools that allows one to begin prototyping quickly, and can be powered using a variety of plugins for presentations. However, Sketch struggles with more complex designs, particularly those where animations or transitions are desired. It also isn't a good fit for agencies that use a variety of prototyping tools, as results from importing are not predictable.

Vetted Review
Sketch
5 years of experience

Long-term user of Sketch. It's a pro tool, lots of features, but not bullet proof when it comes to software crashes.

Rating: 8 out of 10

Use Cases and Deployment Scope

I use Sketch on a daily basis to mock up workflows, screens, iconography, and manage our design system. In the past and present, I have used Sketch to mockup web pages, mobile app screens (both iOS and Android), and even marketing materials such as YouTube thumbnails, email banners, social media graphics, and various other pieces of collateral.

Pros

  • Auto Saving your work
  • Great library of plugins to use to make the software your own
  • Easy to understand interface that is very similar to other prototyping applications
  • They have been around for 12 years so you know the support and legacy stands

Cons

  • The software can be buggy right after a release. It appears that they do very little QA testing right after releasing a new version
  • The software can crash a lot. And when it does, I continuously have issues with it reloading my plugins.
  • Only available for Mac. If you have a cross platform team, it may not be the best.
  • Lack of features in the software, so you will have to use plugins for those additional features (Designs system management, accessibility, repository and live collaboration without paying a premium)

Likelihood to Recommend

I love Sketch, but I know it has it's downfalls. It's a very robust tool, but I would not recommend it for teams that have windows users, since it's a native Mac app, as well as for users that may pass it off to a Windows user in the future.

Planning, designing, wire-framing and prototyping. Single tool for all.

Rating: 7 out of 10
Incentivized

Use Cases and Deployment Scope

I am using Sketch for all designing and prototyping-related work for my company (Octrax Systems). We are Web and App development company, so for all clients from starting to show user flow till real screens of Apps/Web, everything we are here designing in Sketch.

Pros

  • Sketch is a very very good designing tool, you can design Graphics, Wireframes very well in Sketch.
  • Since recently Sketch released the Prototyping feature, It is also good in doing prototyping.
  • It integrates with external apps/plugins like Zeplin to provide extended functionality.

Cons

  • Prototyping can be improvised by wrt designer. Right now it is a bit difficult to connect screens as compared to other 3rd party tools.
  • The community of Sketch is not big enough, sometimes I struggle to get help from the internet.
  • It is only available for MAC...its better if it would have an online version too.

Likelihood to Recommend

Sketch is very well suitable for all design requirements. I feel the learning curve is very quick for Sketch as compared to peers Adobe Illustrator, Figma, etc. For highly special graphic designing needs it can not compete with Photoshop. For normal requirements, it is better than Photoshop.

Powerfull design tool, but still need to improve on performance with complex scenario

Rating: 8 out of 10
Incentivized

Use Cases and Deployment Scope

Sketch is a powerful design tool focus[ed] on the design user interface. Sketch is a primary design tool to create a mobile app in my organization, especially in [the] design department. Also with Sketch + 3rd party app such as Zeplin and Overflow. It's the best combination to speed up our process design and development phase. Sketch can solve the traditional problems when handing over design to Development Team, with latest Sketch feature[s], inspect feature on web version, it's really useful for our team, plus combine with Zeplin. There is no gap anymore. simple case flows our process using Sketch is.

Start Design > Design flow mapping ( 3rd party Overflow plugin ) > Zeplin handover design to dev or Sketch inspect feature = Productive

Pros

  • Support over 1000 plugins.
  • Can handle simple and complex artboard in one file.
  • Support external library.
  • Support Design collaboration.

Cons

  • If in one file has over 100 artboards, sketch will slow.
  • Drain your memory ram, if design is complex and use external library.
  • Doesn't have a feature can download plugin in one place such community feature on Figma.
  • Only support MAC platform.
  • Doesn't have web version.

Likelihood to Recommend

Sketch is a revolutionary design app focus on UI and simple illustration, it helps me a lot on client and personal projects. Easy to use and support[s] many plugins, unfortunately Sketch is only supported [by] MAC platforms. It doesn't have a web version or even windows version. Sketch is suitable for solo designer, work with the team in your organization, it [will] need a 3rd party to help do it, such as plant app to handle version design changes, and you need to pay an extra cost if you need [a] version design change such as GitLab but for design. If you have a complex design and more than 100 artboards, you need to prepare for the worst-case, which means your memory RAM on your computer will drain a lot.

One of the best UI design software

Rating: 9 out of 10
Incentivized

Use Cases and Deployment Scope

We design mocks using Sketch and also use it as internal design system within the team. We also used its prototyping features in many cases. Main task is to create mocks to be shared with the development team. We used adobe products before sketch and it has helped us save a lot of time in design.

Pros

  • Design system.
  • UI Design.
  • Vector Design.
  • Design component repository.

Cons

  • It could use a web version like figma.
  • It can get slow at times.
  • File sharing could be improved.

Likelihood to Recommend

Sketch is best suited for UI design. Also works well with larger teams. Not appropriate for visual design or image editing.

Vetted Review
Sketch
4 years of experience