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Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.Sketch is an excellent tool for creating wireframes with custom symbols you can share quickly across your organizationSketch is used by the UX department only, which consists of 2 of us. We use it extensively for fast comps to illustrate possible UI ideas and layouts for our company's web-based software products. It serves as a tool for us to visualize ideas we can share in larger groups, making it much easier for stakeholders to provide useful feedback and additional requirements. "A picture is worth a thousand words" right? In this case, Sketch lets us make those pictures to gather intel and then create final wireframes of every aspect of our systems. The flexibility of its symbols allows us to quickly create visual ideas without a lot of manual object creation. And the ability to sync our sketch pages to a project on InVision is invaluable to us in collecting feedback and keeping a living version of our products online for constant improvement.,The ability to create a custom symbol library and/or download available libraries for free or purchase make Sketch incredibly versatile and fast. Sketch eliminates the need for creating form fields and other UI elements by hand before using them in wireframe layouts. This saves so much time! The flexibility of symbols in Sketch allows for easily creating multiple width views of pages for responsive design. Nesting symbols in sketch provide the ultimate flexibility in creating product UIs that have variations throughout a system. Nesting allows you to change aspects of a symbol on a per-instance need as opposed to forcing the creation of a unique symbol every time you need to display something a little different. Multiple canvases on a page allow for creating multiple views of the same page based on conditional variables. Or for responsive design. There's no need to flip between pages in Sketch to do this. You can see multiple views as canvases in the same Sketch page. This helps greatly in keeping your Sketch files organized when you are dealing with a large system. One of the key benefits to my work is Sketch's ability to work with 3rd party plug-ins and extensions. This allows me to immediately sync a single canvas or collection of canvases on a page with InVision, a tool my company uses to house all our UX documentation for feedback from stakeholders.,The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages. Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element. It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app. A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.,10,Sketch has had a positive impact on the amount of time my team needs to spend in meetings gathering feedback. By creating screen views in Sketch and posting to our InVision projects, we're able to collect feedback without requiring multi-person meetings. Sketch is an extremely affordable price point with many free and inexpensive add-on options that allow me to work the way I want without spending a lot of money on additional products.,Axure RP and OmniGraffle,InVision, SlackSketch: The Industry Leader In Design ToolsSketch is used by all the UX designers at my company, as well as by some of our graphic designers. Sketch is our number one go-to design tool for creating interfaces and mockups. It holds our entire design system and patterns, so we can quickly create all the designs our developers need for interfaces.,Sketch allows you to quickly create mockups, especially when you have a design system in place. Sketch is great for wireframes because it's so fast and easy to create shapes. Sketch has a lot of plugins made by the community.,Using nested symbols can sometimes be confusing and a bit difficult. Updating the plugins and finding missing fonts can be a pain.,10,Sketch has helped to create designs we can then use for prototyping, so we can validate features before having our development invest time building them. Sketch has helped me to communicate my ideas visually to Stakeholders. Sketch is relatively cheap since it doesn't lock you into a subscription model.,Figma and Adobe XD,InVision, Figma, SlackSketch: From Product PerspectiveI have been using Sketch for last 4 years across my various organizations. I learned UX and UI design on Sketch. I really like how we can use plugins of various companies to make it more powerful like Zeplin, Invision, etc. We moved from Adobe Illustrator because this is a simpler product as compared to it and is quite cheaper. It is being used to make user experience mockups and also UI design. It is mainly used by the Product Design and Product Management departments.,It's easy to understand, very intuitive and easy to get used to. It is great to make UI designs and share it with teams. It can be used for wireframing and mockups by PMs.,I think one limiting factor is that it is available only on Mac. Would be great to have on Windows too. Sketch is missing the direct design to code, which Figma is able to do. Sketch doesn't let you share the prototype with others who do not have Sketch. In Invision you can share a link and people can see.,8,We were able to move away from Adobe and move to Sketch, this helped us reduce cost since Sketch is cheaper. Sketch personally helped me understand and learn UX and UI. Sketch made us buy other products like Zeplin and Invision, which I think is bad.,Figma, InVision, Adobe Illustrator CC and Adobe InDesign,Zeplin, InVision, JIRA SoftwareSketch was great. Until Figma came along.Sketch solves prototyping interactive products. This is either to get buy-in from stakeholders, or to show the intent of what a product will be for developers. Sketch helps us quickly visualize a design and rapidly iterate. It's being utilized by our UX and UI designers primarily, but the deliverables of Sketch are utilized by a wider range of the organization for communication purposes.,High fidelity interactive mockups. Very user-friendly interface for a design program. Incredibly competitive price point, especially when compared to Adobe.,Sketch hasn't innovated in a while. They used to be a leader here, but have slowed down and are now playing catch-up to other design programs. Being made for Mac only is extremely limiting. Working on their design system is a pretty poor experience compared to alternatives.,5,Sketch played a huge role for a while, assisting with UX deliverables in a large way, as it made the industry much more nimble. We experienced better stakeholder sign-off on concepts. We experienced more clarity on developer handoff.,Figma, Adobe Photoshop, Adobe Illustrator CC and Adobe XD,Adobe Photoshop, Adobe XDWhy Sketch is above the rest!We currently use Sketch in our design department to design UI for desktop, tablet, and mobile websites and apps. By using Sketch, we’re able to quickly get designs out to stakeholders and incorporate feedback for quick iteration. We also use it to get input and insights from actual users to learn how they would use the design and how we can improve or build upon our design to better address their pain points in specific ways.,There are a ton of plugins that make working with Sketch very, very easy to integrate into our new and existing processes. Sketch files are relatively small, so we don’t have to worry about taking up too much cloud space with Sketch files (especially when duplicating!). Because Sketch is vector-based, the designs look good on any screen without losing sharpness. This is particularly helpful when sharing designs with stakeholders.,Color management can be finicky. For instance, the eyedropper tool sometimes isn’t very precise. It would be helpful if there was a built-in commenting system that included tagging where designers and developers could have real-time collaborative conversations about designs. Sketch is only available to Mac users. This is fine internally, but an issue when working with external folks.,10,Saved time -- Intuitive interface saves us lots of time/money because it is reliable and easy to use. Other programs have caused serious confusion, leading to project delays. More captivating wireframes -- Stakeholders have been finding it easier to visualize potential “final products” with vector-based Sketch designs. Because of this, we’ve been able to have more targeted, focused discussions that lead to improved final products (with fewer immediate post-launch revisions!). Increased productivity -- Because Sketch is so easy to use, our designers have had more time to do more work. Rather than finagling difficult tools in previously used products, our designers feel no hesitation with Sketch, and are producing more often and more creatively.,Figma and Adobe Illustrator CC,Figma, Adobe XD, MarvelAs lightweight, simple, and design-friendly as an actual sketchOur product, design, and development teams use Sketch to host our design style guide and symbol library. The product and design teams use Sketch to create mockups, wireframes, etc., and then use Sketch's Marvel integration to hand designs off to the devs. The product content strategy team also uses Sketch to create internal images and visuals (e.g., annotated product screenshots, tone maps, infographics, diagrams).,It's extremely easy to create symbols in Sketch. This makes it very, very fast to re-use components across designs. Not only does this save time, but it keeps our work consistent across users and designs. Sketch always loads incredibly quickly, no matter how large the file size or how many images/artboards the file contains. It's like magic, especially compared to some of the clunkier software I've used. Sketch offers a fantastic spread of third-party plugins. The Marvel plugin makes it incredibly easy to upload/sync designs before dev handoffs.,As with similar software, Sketch does have a learning curve. Sketch is incredibly easy to use once you're comfortable with the navigation, know the keyboard shortcuts, etc. Before you're at that point, however, it can be difficult. I already had experience with programs like Illustrator, Photoshop, and InVision, and took to Sketch very quickly. But one of my colleagues who has less experience with these types of tools is unable to use Sketch efficiently, even after several months. Sketch is only available for OS. This wasn't a huge problem for our company, where the design and product teams all use MacBooks, but it means it's harder to share with other teams (like the devs, who use PCs). The basic image editing Sketch offers is pretty limited. Although that's not the main reason anyone at our company uses Sketch, it would be nice to be able to erase parts of an image or do some basic masking.,9,The ability to make shared libraries truly saves time and ensures both accuracy and consistency across designs. Sketch makes design system creation and organization very easy, and this streamlines every part of the product design process. Sketch saves our company money. Beyond saving time (which saves money), Sketch is more affordable than other software and fits our needs just as well. Because Sketch offers so many plugins, usage is VERY flexible. This allows us to change the other tools we're using while still being able to integrate Sketch and use our design system and symbol libraries. This makes platform switches much less of a hassle.,InVision, Zeplin and Marvel,SmartlingIf you don't have Sketch yet, get itWe use Sketch as our primary design software. While Adobe products are still in use, we rely heavily on Sketch for product designs and marketing collateral of every variety. We love the integrations Sketch offers, especially to Zeplin, as well as plugins like Magic Mirror. Sketch has become a staple in our tech stack.,Plugins are extensive and robust. High fidelity wireframes are a breeze. The interface makes it easy for advanced designers, as well as less experienced ones, to thrive.,Collaborative design. Prototyping is pretty basic. Large file handling.,10,Highly cost-effective, especially compared to Adobe licenses. Simple to learn, both for experienced designers and those new to the game. Robust enough for everything we've thrown at it—and that's a lot.,Adobe Illustrator CC, Adobe Photoshop and Adobe Advertising Cloud,Zoom Video Webinar, Box, MS SharePoint, Microsoft Dynamics 365 (formerly Microsoft Dynamics CRM), HubSpot, HubSpot CRM, HubSpot Sales, IntercomPixel perfect made easy with SketchAs a member of our product definition and user experience team, we have many tools to design the user interface of our product and Sketch is typically used for nearly all of our design and layout. The product is primarily used by our team to mock up pixel-perfect ideas, click-throughs and communicating workflow to our development team. Sketch is also coupled with a few other tools/plugins that allow us to make click-through user tests and some content control, allowing us to share ideas in a native way with our developers. Although this is used exclusively in our UX team, we try to include many of our teams in the process of UX and design so we have developers and quality engineers that are also using templates and asset sheets so they can simply layout and share ideas quickly.,Sketch has a nice plugin and partner set of applications so you can extend the use through partnerships they have built. These plugins can also speed up layouts as well as templates that can be reused quickly. Sketch has a great layout, support of an eye friendly dark mode and has great organization of assets. You can quickly create pages, groups and control all aspects of the visual effects of each and every level. Drawing tools are wonderful and they have all the expected graphics based drawing and boolean options necessary for building layouts, icons and effects.,Although they have gotten much better, the stability of large sketch files was a bit flaky. I would like to see some online services provided natively to Sketch for things like version control (instead of using Abstract),9,Being able to use one tool reduced the number of products we needed to license for product design. Although we often just share images to get our ideas across, the ability for asset design (icons) was easy to streamline our icon creation, review and publish process due to templates and a common file format.,Adobe Illustrator CC, Adobe Photoshop and Balsamiq,Jenkins, Craft, AtomSketch is one of the best design tools in the marketSketch was being used only by the design team. We were using it to iterate on existing products, defining flows and creating new ideas, concepts and wireframes.,Creation of wireframes High fidelity prototypes (not including animation) User interface design,Doesn't have a collaborative way of working Slow on updates Bad interaction with the community,6,Modern tool comparing to the way designers were working before, making it possible to work easily with design system. Easy hand-off to development.,Adobe Photoshop and Adobe XD,No,4,Yes,I never had a superb support. Only on the first year of the company where one of the founders answered my question and gave me a small discount to buy the new version.Best application for UX ProfessionalsAs a designer in a company of Windows users, Sketch unfortunately isn't used as wide-spread as it could be because it's a Mac-only application. However for me it handles a number of uses in doing user interface design and user experience. To name a few uses: Symbol Library allows for reuse of UI elementsPrototyping brings ideas to lifeClean interface brings efficiency to the design process,Prototyping. Create interactive designs, publish and share for feedback Design Library. Create a library of commonly used design elements from type to icons Continually Updated. There's always something new happening with Sketch, it's updated frequently with new and better tools Tools. Sketch allows for third-party app development so that the community can make tools that work with Sketch,Photo-editing is minimal Work flow symbols would be nice for building flow charts Prebuilt templates would be cool,10,Save lots of time! Allows for creative thinking Encourages growth in UX profession,Adobe Photoshop,Evernote, draw.io, SlackThe king of the mountain - for now.We use Sketch to mock up design collateral. Mostly responsive landing pages, but we've used it for simple app screens and prototypes as well. We can send review links of the designs internally or externally or upload the screens with InVision for prototyping and feedback/approval. As a vector tool, there's a lot we can do with it for our digital collateral.,High-fidelity mockups - web and apps. Simple prototyping to mimic user flows. Ease of use - allows for quick wireframes to hammer out ideas (even during the meeting). Fantastic use of symbols.,The interface needs a complete overhaul. It's not bad, just dated and it's getting lapped by other similar tools. As it relies heavily on plugins, functionality can be broken with app updates or OS updates. The prototyping feature is basic now. Needs to add more features to keep up with the competition.,8,Easy learning curve so we could jump right in and design. You own the software. Purchase entitles you to one year of upgrades, but the software will still work fine after that (not dependent on a subscription). Exhaustive extendibility via plugins. Chances are, you will find what you need for even the most nuanced workflow enhancement.,Adobe XD, InVision, Axure RP and Marvel,inMotion, Adobe Illustrator CC, InVisionA Powerful, Forward-Thinking Web Design Tool That Makes It Easy to Transition from Adobe Photoshop and IllustratorSketch has been fully implemented by our web design team and has been responsible for dramatically improving our web development process. Previously, our team used Photoshop to design websites and built multi-layered PSD files that were problematic for a number of reasons. Sketch was a VERY easy transition for the team and has really revolutionized how we design websites. We use sketch libraries to streamline the design process and create a central repository of design assets. Sketch has improved version control and has vastly improved collaboration and hand off to the development team. Sketch's integration with InVision provides a one-two punch to allow for easy prototyping and sharing conceptual designs with clients.,Libraries are incredibly helpful in centralizing design components and establishing a design system The design tools and interface are Adobe-like, which means the software is intuitive, but there are a lot of well-thought-out features that builds on the Adobe concept The pricing is very reasonable and manageable for small teams or individual designers The third-party Developer Community features some very helpful extensions,While the prototyping tools are pretty good, we still use Invision with clients. Hopefully, in the future, Sketch will catch up and we can ditch InVision I wish they offered a "lite" version for our developers. They don't need a full-fledged app, only certain features are needed. Seems like a wasted license sometimes. It would be nice if the volume discounts were a little more aggressive,10,Drastically increased efficiency in our web design/development process Reduced design and development hours due to Libraries and collaboration tools Improved the handling of page layouts and stile tiles Increased our profitability on web/digital project work,Adobe Photoshop, Adobe Illustrator CC and Adobe XD,Screaming Frog SEO Spider, Sublime Text, Media Temple IaaS CloudWell thought software made with the perspective of designers and developers both.From Wire framing of a new product to UI Designing sketch is involved from day 1 of the product development.The use of sketch starts with the UI/UX team, and revolves around the development teams as well.The designing team can layout a design and developers can collaborate alongside for changes and tweaks.,Use of extensions - Directly generate code from the sketch and paste it on for HTML/Swift/Objective-c/Kotlin/Java. Exports - Directly export the design to other software like Zeplin. Ease of use - The easiness that the tool carries is quite good as compared to other software in the same category, even a novice can start using it in very less time. Community Support - The best part is that the software is used by a very large audience, and the community support is quite large and good.,Quick saves - sometimes quick saves don't work, and the progress for last few minutes is lost. Layers choices - Choosing layers among nested layers becomes complicated if you have not kept this in mind from the start. Pre-designed styles - Some pre-designed styles can be given to be built upon to reduce design time even more.,8,Change iterations vs time to get final results have been optimized. Prototyping has become easier. Style guides and code generators have again helped to reduce development time for other teams as well. Animations are missing in the tools, which would be great to have which requires adhering to other tools.,Adobe Photoshop and Adobe Illustrator CC,Adobe Photoshop, Adobe Illustrator CCSketch is great!My organization builds websites for companies and Sketch is an integral part in our UX design process. I'm not a UX designer myself, but I know our designer and developers use this program heavily to rely on building out the website. Instead, I use Sketch for our social media graphics and campaigns for clients. Our designers are able to design templates for me (not a designer) to use, and it makes it easy for me to quickly edit and update graphics on the fly.,Sketch is great for saving multiple artboards in one file and keeping like-minded documents together. The layers are super easy to distinguish and label and it makes editing various parts of a design really easy.,Sketch can be a bit buggy when it comes to saving documents or working in the latest version. If you don't have the most up-to-date version, the app can crash frequently. It's not great for transferring design assets quickly like it is with Adobe products. Drilling down into specific layers can be a bit convoluted.,6,Sketch saves me time because my designers can design one template for a graphic and I can easily go in and update text, images, or colors on the fly to create new graphics for clients. The ability to name layers is super helpful and saves me time from searching for lots of different elements within a document.,Adobe Illustrator CC and Adobe Photoshop,Adobe Illustrator CC, Adobe Photoshop, Harvest, Airtable, SEMRush, MozReliable and trustworthyWe use Sketch for basically all of our web and product design needs. The main users are the design team, with some stakeholders also opening Sketch when need be. It solves our UI design needs as the leader in the industry.,Libraries — able to manage design system components comprehensively Prototyping — having native prototyping built right in is so much more convenient than looping in another tool Shareable — sharing Sketch designs with coworkers is easy, either via Abstract or Zeplin or with the easy-to-use built-in export options,Color library management is still a bit wonky Not super speedy Can crash sometimes,9,It's not free It's quite a closed system, so if you don't have the app, there's only so much you can do with a file Crashing, etc., can cause wasted time,Adobe XD, InVision, Adobe Illustrator CC and Adobe Photoshop,GitHub, NotionA Sketch Review from an entry-level DesignerI use Sketch on a daily basis to complete my design work. While using Sketch I have created vector icons, lo to mid-fi wireframes, all the way to hi-fi visual mockups for my ongoing projects. As a freelancer, it's a great tool and a solid alternative to Adobe Illustrator with a lower learning curve than most design software out there in the market. Whether if you're an entry-level designer or a seasoned veteran in any type of design (graphic, print, industrial, or UX) you'll want to add Sketch to your design toolbelt.,$99 dollars a year for the Sketch license Thousands of templates you can find online to help jumpstart your designs Whether you know the Adobe CC or not, learning Sketch will be a breeze either way Symbols and reusability of artboards,Limited illustration support, logo design isn't possible in Sketch Only available on MACOS Exports can sometimes come out pixelated, export preview in Sketch doesn't always tell the full story,9,InVision, Axure RP, Adobe Illustrator CC
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Sketch
46 Ratings
Score 8.6 out of 101
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Sketch Reviews

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Sketch
46 Ratings
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Score 8.6 out of 101
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Albert Ellenich profile photo
March 14, 2019

Review: "Sketch is an excellent tool for creating wireframes with custom symbols you can share quickly across your organization"

Score 10 out of 10
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Sketch is used by the UX department only, which consists of 2 of us. We use it extensively for fast comps to illustrate possible UI ideas and layouts for our company's web-based software products. It serves as a tool for us to visualize ideas we can share in larger groups, making it much easier for stakeholders to provide useful feedback and additional requirements. "A picture is worth a thousand words" right? In this case, Sketch lets us make those pictures to gather intel and then create final wireframes of every aspect of our systems. The flexibility of its symbols allows us to quickly create visual ideas without a lot of manual object creation. And the ability to sync our sketch pages to a project on InVision is invaluable to us in collecting feedback and keeping a living version of our products online for constant improvement.
  • The ability to create a custom symbol library and/or download available libraries for free or purchase make Sketch incredibly versatile and fast. Sketch eliminates the need for creating form fields and other UI elements by hand before using them in wireframe layouts. This saves so much time! The flexibility of symbols in Sketch allows for easily creating multiple width views of pages for responsive design.
  • Nesting symbols in sketch provide the ultimate flexibility in creating product UIs that have variations throughout a system. Nesting allows you to change aspects of a symbol on a per-instance need as opposed to forcing the creation of a unique symbol every time you need to display something a little different.
  • Multiple canvases on a page allow for creating multiple views of the same page based on conditional variables. Or for responsive design. There's no need to flip between pages in Sketch to do this. You can see multiple views as canvases in the same Sketch page. This helps greatly in keeping your Sketch files organized when you are dealing with a large system.
  • One of the key benefits to my work is Sketch's ability to work with 3rd party plug-ins and extensions. This allows me to immediately sync a single canvas or collection of canvases on a page with InVision, a tool my company uses to house all our UX documentation for feedback from stakeholders.
  • The Sketch interface can feel a bit clumsy when you're working with a document that has many pages. As an example, I regularly work in a document that captures 10 different aspects of a product. Sketch doesn't allow me to organize all those pages into any type of folder hierarchy. I have to scroll through the complete list of pages to try and find the page I want. You can drag pages into a different order in Sketch, but that doesn't remove the lengthy list or provide visual demarcation between groups of related pages.
  • Nested symbols are extremely useful, but the interface available on the right panel of the screen to manipulate a nested symbol in a canvas is not clearly organized to find what you're looking for quickly. It displays as a list of items in your nested symbol with no visual delineation between objects, so it can be a bit of guesswork to make sure you're making changes to the correct element.
  • It would be nice if Sketch offered the ability to create a workflow with automatic connection of objects via lines and arrows, like a sitemap or process flow. I use Sketch to create all my screens, but still need to leave the app to create my visual diagrams in a separate app.
  • A fresh take on the UI to better delineate things visually would be a great help. As mentioned, pages can't be organized, nested symbols are cumbersome to read through, etc. Separating the main central area of the app where canvases are displayed visually from the tools on the left and right would make for a cleaner work environment.
Sketch is well suited for the following:
  • Quick mockups of UI ideas to gather feedback
  • Creating custom UI elements you can reuse throughout your project or share as a library with collaborators
  • Full UI comps which can be used via sync for feedback in InVision or within AdobeXP for prototype creation
  • Creating responsive systems requiring multiple size views of a screen
Sketch is less suited for creating system diagrams and workflows with connections that are maintained and automatically flow as objects are moved around on the screen.
Read Albert Ellenich's full review
Mitchell Clements profile photo
May 17, 2019

Review: "Sketch: The Industry Leader In Design Tools"

Score 10 out of 10
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Verified User
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Sketch is used by all the UX designers at my company, as well as by some of our graphic designers. Sketch is our number one go-to design tool for creating interfaces and mockups. It holds our entire design system and patterns, so we can quickly create all the designs our developers need for interfaces.
  • Sketch allows you to quickly create mockups, especially when you have a design system in place.
  • Sketch is great for wireframes because it's so fast and easy to create shapes.
  • Sketch has a lot of plugins made by the community.
  • Using nested symbols can sometimes be confusing and a bit difficult.
  • Updating the plugins and finding missing fonts can be a pain.
Sketch is a great tool for wireframes and mockups. However, it's lacking a lot in terms of prototyping and user testing. So if your goal is to do visual design, then Sketch is one of the best tools out there. However, if you're wanting an "all in one" type of tool, then you're going to find that Sketch is lacking unless you're utilizing the plugins.
Read Mitchell Clements's full review
Prashant Mahajan profile photo
May 14, 2019

User Review: "Sketch: From Product Perspective"

Score 8 out of 10
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I have been using Sketch for last 4 years across my various organizations. I learned UX and UI design on Sketch. I really like how we can use plugins of various companies to make it more powerful like Zeplin, InVision, etc. We moved from Adobe Illustrator because this is a simpler product as compared to it and is quite cheaper. It is being used to make user experience mockups and also UI design. It is mainly used by the Product Design and Product Management departments.
  • It's easy to understand, very intuitive and easy to get used to.
  • It is great to make UI designs and share it with teams.
  • It can be used for wireframing and mockups by PMs.
  • I think one limiting factor is that it is available only on Mac. Would be great to have on Windows too.
  • Sketch is missing the direct design to code, which Figma is able to do.
  • Sketch doesn't let you share the prototype with others who do not have Sketch. In InVision you can share a link and people can see.
Sketch is suitable for startups who have fewer designers, for bigger companies Adobe Cloud might be more helpful since it is more powerful in collaboration. Sketch is also very good when used along with tools like Zeplin and InVision. I think the company has improved a lot and in the future, if they have a direct to code feature, it will be great.
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Andrew Richardson profile photo
March 26, 2019

Review: "Sketch was great. Until Figma came along."

Score 5 out of 10
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Sketch solves prototyping interactive products. This is either to get buy-in from stakeholders, or to show the intent of what a product will be for developers. Sketch helps us quickly visualize a design and rapidly iterate. It's being utilized by our UX and UI designers primarily, but the deliverables of Sketch are utilized by a wider range of the organization for communication purposes.
  • High fidelity interactive mockups.
  • Very user-friendly interface for a design program.
  • Incredibly competitive price point, especially when compared to Adobe.
  • Sketch hasn't innovated in a while. They used to be a leader here, but have slowed down and are now playing catch-up to other design programs.
  • Being made for Mac only is extremely limiting.
  • Working on their design system is a pretty poor experience compared to alternatives.
I would recommend Sketch to solo freelance interactive designers who are working on Mac. All other situations I'd probably recommend Figma, it's better all around, or if you love messing with plugins all the time. Sketch can be very powerful combined with third-party plugins, but you get to a point where it's barely the same program at a certain point.
Read Andrew Richardson's full review
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July 20, 2019

User Review: "Why Sketch is above the rest!"

Score 10 out of 10
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Verified User
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We currently use Sketch in our design department to design UI for desktop, tablet, and mobile websites and apps. By using Sketch, we’re able to quickly get designs out to stakeholders and incorporate feedback for quick iteration. We also use it to get input and insights from actual users to learn how they would use the design and how we can improve or build upon our design to better address their pain points in specific ways.
  • There are a ton of plugins that make working with Sketch very, very easy to integrate into our new and existing processes.
  • Sketch files are relatively small, so we don’t have to worry about taking up too much cloud space with Sketch files (especially when duplicating!).
  • Because Sketch is vector-based, the designs look good on any screen without losing sharpness. This is particularly helpful when sharing designs with stakeholders.
  • Color management can be finicky. For instance, the eyedropper tool sometimes isn’t very precise.
  • It would be helpful if there was a built-in commenting system that included tagging where designers and developers could have real-time collaborative conversations about designs.
  • Sketch is only available to Mac users. This is fine internally, but an issue when working with external folks.
Sketch has worked really well for us in projects where our team is internal (so we all have Mac machines), where there is a no need for distance real-time collaboration, and for making designs very fast and intuitively (which is helpful when you’re working with a product that involves lots of feedback incorporation).

Sketch has been a little difficult for us in scenarios where we’re working with contractors who do not have Sketch, and when we need to be able to collaborate with project team members remotely. In these cases, we tend to find workarounds.
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June 20, 2019

Review: "As lightweight, simple, and design-friendly as an actual sketch"

Score 9 out of 10
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Our product, design, and development teams use Sketch to host our design style guide and symbol library. The product and design teams use Sketch to create mockups, wireframes, etc., and then use Sketch's Marvel integration to hand designs off to the devs. The product content strategy team also uses Sketch to create internal images and visuals (e.g., annotated product screenshots, tone maps, infographics, diagrams).
  • It's extremely easy to create symbols in Sketch. This makes it very, very fast to re-use components across designs. Not only does this save time, but it keeps our work consistent across users and designs.
  • Sketch always loads incredibly quickly, no matter how large the file size or how many images/artboards the file contains. It's like magic, especially compared to some of the clunkier software I've used.
  • Sketch offers a fantastic spread of third-party plugins. The Marvel plugin makes it incredibly easy to upload/sync designs before dev handoffs.
  • As with similar software, Sketch does have a learning curve. Sketch is incredibly easy to use once you're comfortable with the navigation, know the keyboard shortcuts, etc. Before you're at that point, however, it can be difficult. I already had experience with programs like Illustrator, Photoshop, and InVision, and took to Sketch very quickly. But one of my colleagues who has less experience with these types of tools is unable to use Sketch efficiently, even after several months.
  • Sketch is only available for OS. This wasn't a huge problem for our company, where the design and product teams all use MacBooks, but it means it's harder to share with other teams (like the devs, who use PCs).
  • The basic image editing Sketch offers is pretty limited. Although that's not the main reason anyone at our company uses Sketch, it would be nice to be able to erase parts of an image or do some basic masking.
I think Sketch is a wonderful tool for just about any product or design team (unless you use PCs). Sketch is lightweight, fast, easy to use, and gets the job done. Even if you use another tool for major prototyping, wireframing, etc., Sketch is a great option for hosting a design/symbol library and style guide. Its plugins make it very easy to use in conjunction with another tool.
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February 09, 2019

User Review: "If you don't have Sketch yet, get it"

Score 10 out of 10
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We use Sketch as our primary design software. While Adobe products are still in use, we rely heavily on Sketch for product designs and marketing collateral of every variety. We love the integrations Sketch offers, especially to Zeplin, as well as plugins like Magic Mirror. Sketch has become a staple in our tech stack.
  • Plugins are extensive and robust.
  • High fidelity wireframes are a breeze.
  • The interface makes it easy for advanced designers, as well as less experienced ones, to thrive.
  • Collaborative design.
  • Prototyping is pretty basic.
  • Large file handling.
Sketch is a must-have for product teams, as well as a really useful tool for marketing teams. We use it to do everything from product design to social graphics. It's a simple, yet robust platform and it's only $99 a year for the license. At that cost, it's one of the very best investments we've made for our team.
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December 19, 2018

User Review: "Pixel perfect made easy with Sketch"

Score 9 out of 10
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As a member of our product definition and user experience team, we have many tools to design the user interface of our product and Sketch is typically used for nearly all of our design and layout. The product is primarily used by our team to mock up pixel-perfect ideas, click-throughs and communicating workflow to our development team. Sketch is also coupled with a few other tools/plugins that allow us to make click-through user tests and some content control, allowing us to share ideas in a native way with our developers. Although this is used exclusively in our UX team, we try to include many of our teams in the process of UX and design so we have developers and quality engineers that are also using templates and asset sheets so they can simply layout and share ideas quickly.
  • Sketch has a nice plugin and partner set of applications so you can extend the use through partnerships they have built. These plugins can also speed up layouts as well as templates that can be reused quickly.
  • Sketch has a great layout, support of an eye friendly dark mode and has great organization of assets. You can quickly create pages, groups and control all aspects of the visual effects of each and every level.
  • Drawing tools are wonderful and they have all the expected graphics based drawing and boolean options necessary for building layouts, icons and effects.
  • Although they have gotten much better, the stability of large sketch files was a bit flaky.
  • I would like to see some online services provided natively to Sketch for things like version control (instead of using Abstract)
I think Sketch is a great tool for design for those that may not want to be tied to the workflow of an Adobe suite and have to switch and swap out tools for a variety of needs. If you are not trying to do photo editing or have to do some blending to photos, but are trying to do pixel-perfect layouts with custom icons, shadowing and other effects, Sketch is a great tool. Personally, I have used Adobe's tools but was never an expert in them. Sketch is a quick study and you can build amazing design assets that are easy to share and output. If you build exports of image files for a variety of formats to support many platforms like web, mobile, website etc. that is easy to automate.
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December 13, 2018

Review: "Sketch is one of the best design tools in the market"

Score 6 out of 10
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Sketch was being used only by the design team. We were using it to iterate on existing products, defining flows and creating new ideas, concepts and wireframes.
  • Creation of wireframes
  • High fidelity prototypes (not including animation)
  • User interface design
  • Doesn't have a collaborative way of working
  • Slow on updates
  • Bad interaction with the community
It's good for designers who work alone on that specific design. The way you can create components design is incredible. The community is huge, so you can find any kind of resources or plugins for Sketch.
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December 03, 2018

Sketch Review: "Best application for UX Professionals"

Score 10 out of 10
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As a designer in a company of Windows users, Sketch unfortunately isn't used as wide-spread as it could be because it's a Mac-only application. However for me it handles a number of uses in doing user interface design and user experience. To name a few uses:
  • Symbol Library allows for reuse of UI elements
  • Prototyping brings ideas to life
  • Clean interface brings efficiency to the design process
  • Prototyping. Create interactive designs, publish and share for feedback
  • Design Library. Create a library of commonly used design elements from type to icons
  • Continually Updated. There's always something new happening with Sketch, it's updated frequently with new and better tools
  • Tools. Sketch allows for third-party app development so that the community can make tools that work with Sketch
  • Photo-editing is minimal
  • Work flow symbols would be nice for building flow charts
  • Prebuilt templates would be cool
Sketch is well-suited for any user experience situation. Whether you're creating a robust, high-fidelity application or a minimal, low-fidelity concept, Sketch has you covered. For instance, say that you have an idea of how a user should interact with an application. Quickly design that experience and the steps it takes to finish the process.
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January 14, 2019

Sketch Review: "The king of the mountain - for now."

Score 8 out of 10
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We use Sketch to mock up design collateral. Mostly responsive landing pages, but we've used it for simple app screens and prototypes as well. We can send review links of the designs internally or externally or upload the screens with InVision for prototyping and feedback/approval. As a vector tool, there's a lot we can do with it for our digital collateral.
  • High-fidelity mockups - web and apps.
  • Simple prototyping to mimic user flows.
  • Ease of use - allows for quick wireframes to hammer out ideas (even during the meeting).
  • Fantastic use of symbols.
  • The interface needs a complete overhaul. It's not bad, just dated and it's getting lapped by other similar tools.
  • As it relies heavily on plugins, functionality can be broken with app updates or OS updates.
  • The prototyping feature is basic now. Needs to add more features to keep up with the competition.
If you need high fidelity prototypes or mockups with an easy learning curve, Sketch is hard to beat. It's the industry standard. It has integration with almost everything and a vast sea of plugins to provide things the software doesn't do out of the box. This product isn't as well suited for many members of a team all working on a single project. Figma will be the one to beat in that regard.
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December 18, 2018

Sketch Review: "A Powerful, Forward-Thinking Web Design Tool That Makes It Easy to Transition from Adobe Photoshop and Illustrator"

Score 10 out of 10
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Sketch has been fully implemented by our web design team and has been responsible for dramatically improving our web development process. Previously, our team used Photoshop to design websites and built multi-layered PSD files that were problematic for a number of reasons. Sketch was a VERY easy transition for the team and has really revolutionized how we design websites. We use sketch libraries to streamline the design process and create a central repository of design assets. Sketch has improved version control and has vastly improved collaboration and hand off to the development team. Sketch's integration with InVision provides a one-two punch to allow for easy prototyping and sharing conceptual designs with clients.
  • Libraries are incredibly helpful in centralizing design components and establishing a design system
  • The design tools and interface are Adobe-like, which means the software is intuitive, but there are a lot of well-thought-out features that builds on the Adobe concept
  • The pricing is very reasonable and manageable for small teams or individual designers
  • The third-party Developer Community features some very helpful extensions
  • While the prototyping tools are pretty good, we still use Invision with clients. Hopefully, in the future, Sketch will catch up and we can ditch InVision
  • I wish they offered a "lite" version for our developers. They don't need a full-fledged app, only certain features are needed. Seems like a wasted license sometimes.
  • It would be nice if the volume discounts were a little more aggressive
Sketch is recommended for anyone designing websites and other digital projects. Whether you are a freelance, work for a small agency, internal team or part of a large organization, Sketch is powerful enough and simple enough to work for nearly all situations. There are a fair amount of legacy "photoshop or illustrator" web designers that have resisted the move to another tool, but I think Sketch is an easy transition from the Adobe suite.
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December 18, 2018

Sketch Review: "Well thought software made with the perspective of designers and developers both."

Score 8 out of 10
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  • From Wire framing of a new product to UI Designing sketch is involved from day 1 of the product development.
  • The use of sketch starts with the UI/UX team, and revolves around the development teams as well.
  • The designing team can layout a design and developers can collaborate alongside for changes and tweaks.
  • Use of extensions - Directly generate code from the sketch and paste it on for HTML/Swift/Objective-c/Kotlin/Java.
  • Exports - Directly export the design to other software like Zeplin.
  • Ease of use - The easiness that the tool carries is quite good as compared to other software in the same category, even a novice can start using it in very less time.
  • Community Support - The best part is that the software is used by a very large audience, and the community support is quite large and good.
  • Quick saves - sometimes quick saves don't work, and the progress for last few minutes is lost.
  • Layers choices - Choosing layers among nested layers becomes complicated if you have not kept this in mind from the start.
  • Pre-designed styles - Some pre-designed styles can be given to be built upon to reduce design time even more.
  • Prototyping - Easily create prototypes.
  • Designs - Well suited in case of visual designs.
  • Transitioning - If you had been using another software with clashes from your internal team on UI elements and frequent changes and need a fast pace designing it would be best tool to opt for this tool, and learn it in lesser time.
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December 15, 2018

User Review: "Sketch is great!"

Score 6 out of 10
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My organization builds websites for companies and Sketch is an integral part in our UX design process. I'm not a UX designer myself, but I know our designer and developers use this program heavily to rely on building out the website. Instead, I use Sketch for our social media graphics and campaigns for clients. Our designers are able to design templates for me (not a designer) to use, and it makes it easy for me to quickly edit and update graphics on the fly.
  • Sketch is great for saving multiple artboards in one file and keeping like-minded documents together.
  • The layers are super easy to distinguish and label and it makes editing various parts of a design really easy.
  • Sketch can be a bit buggy when it comes to saving documents or working in the latest version. If you don't have the most up-to-date version, the app can crash frequently.
  • It's not great for transferring design assets quickly like it is with Adobe products.
  • Drilling down into specific layers can be a bit convoluted.
Sketch is great if you need to make lots of iterations to a document and share with people. It's also great for compiling lots of project files into one document through the various art boards.
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December 11, 2018

Sketch Review: "Reliable and trustworthy"

Score 9 out of 10
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We use Sketch for basically all of our web and product design needs. The main users are the design team, with some stakeholders also opening Sketch when need be. It solves our UI design needs as the leader in the industry.
  • Libraries — able to manage design system components comprehensively
  • Prototyping — having native prototyping built right in is so much more convenient than looping in another tool
  • Shareable — sharing Sketch designs with coworkers is easy, either via Abstract or Zeplin or with the easy-to-use built-in export options
  • Color library management is still a bit wonky
  • Not super speedy
  • Can crash sometimes
Perfect for product, user interface, user experience, web design, or whatever you call it at your organization. Some examples would include designing apps, websites or interfaces for other screens. Less suited for print design or photo editing.
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December 02, 2018

"A Sketch Review from an entry-level Designer"

Score 9 out of 10
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I use Sketch on a daily basis to complete my design work. While using Sketch I have created vector icons, lo to mid-fi wireframes, all the way to hi-fi visual mockups for my ongoing projects. As a freelancer, it's a great tool and a solid alternative to Adobe Illustrator with a lower learning curve than most design software out there in the market. Whether if you're an entry-level designer or a seasoned veteran in any type of design (graphic, print, industrial, or UX) you'll want to add Sketch to your design toolbelt.
  • $99 dollars a year for the Sketch license
  • Thousands of templates you can find online to help jumpstart your designs
  • Whether you know the Adobe CC or not, learning Sketch will be a breeze either way
  • Symbols and reusability of artboards
  • Limited illustration support, logo design isn't possible in Sketch
  • Only available on MACOS
  • Exports can sometimes come out pixelated, export preview in Sketch doesn't always tell the full story
Sketch is well-suited for designers that are looking to build mobile and web designs quickly. There is also a prototyping feature in Sketch that allows you to quickly try out your design before you export your mocks to InVision.

Sketch is not well-suited for graphic designers looking to build a poster or graphic from an illustration, I would stick to Illustrator for work of that nature/caliber.
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About Sketch

Sketch is a visual design tool of use for application prototyping, coming with a wide variety of extensions, plugins, and an active user community.
Categories:  Prototyping

Sketch Technical Details

Operating Systems: Unspecified
Mobile Application:No