Don't use Sketch, use Figma instead.
December 17, 2024

Don't use Sketch, use Figma instead.

Anonymous | TrustRadius Reviewer
Score 1 out of 10
Vetted Review
Verified User

Overall Satisfaction with Sketch

We no longer use Sketch. Sketch has a learning curve that is too big. It is much slower than Adobe XD (which is dead) and Figma. Figma is the new industry standard. Figma attracted designers with real-time collaboration, cross-platform support, cloud access, intuitive developer handoff, and strong community-driven innovation tools.

Pros

  • Sketch is great for drawing and creating shapes, like buttons or icons. It lets you adjust every curve and line perfectly, so you can make your designs look exactly how you want. (All design tools can do that, though).
  • Sketch is built just for Apple computers, so it runs smoothly and uses all the special Mac features. If you’re already using Apple tools, Sketch feels like a natural fit. (The downside of this is that non-Apple users can't use it.)
  • If you make something, like a button, and need it in many places, Sketch lets you save it as a "Symbol." You can use it repeatedly, and if you change the Symbol, it updates everywhere automatically. (Figma can do this too.)

Cons

  • Sketch is only available on macOS, which limits its use to teams with mixed operating systems (Windows or Linux). Although it's a great tool for Mac users, it forces teams to look for alternatives like Figma if they need cross-platform support.
  • Sketch relies heavily on plugins to extend its functionality, but managing them can be challenging. Some users report that too many plugins can slow down the app or cause crashes. Also, discovering and installing the right plugins can be time-consuming.
  • While Sketch is excellent for static designs, its prototyping capabilities lag behind those of competitors like Figma and Adobe XD. Creating interactive prototypes with animations, transitions, or scrollable areas is more complex and often requires additional tools or plugins. This makes it harder for designers to build and test user interactions directly in Sketch.
  • We no longer use Sketch.
  • I don't know anyone still use Sketch.
  • I never liked Sketch. I rated it 1 year ago. I would give it a 0 if I could, but 1 is the lowest rating.
Sketch might still be good for graphic design, but why don't people use Adobe Illustrator? Compared to tools like Figma, which handles collaboration, cross-platform compatibility, and prototyping more seamlessly, Sketch could benefit from modernizing some of these areas to stay competitive.
Figma and Adobe XD provide features surpassing Sketch in key areas, such as collaboration, cross-platform support, and advanced prototyping. For those who need these capabilities, either Figma or Adobe XD is likely the better choice over Sketch, depending on whether integration with Adobe tools or platform independence is more important. I didn't select Sketch. I quit using it and never really liked it.

Do you think Sketch delivers good value for the price?

No

Are you happy with Sketch's feature set?

No

Did Sketch live up to sales and marketing promises?

Yes

Did implementation of Sketch go as expected?

Yes

Would you buy Sketch again?

No

Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.

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