InVision - a game-changer for distributed teams
April 02, 2018

InVision - a game-changer for distributed teams

Trent Sherrell | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User

Overall Satisfaction with InVision

At CareerBuilder, we use Invision to build and share prototypes between the UX department and dev and product. Within Invision, stakeholders are able to make comments and track how work is progressing. The new freehand tool allows us to do real-time "whiteboard" sketching as well. This has increased our ability to work as a distributed team across several physical locations.
  • Ease of prototype building. It is great to be able to quickly show stakeholders how a series of screens function together rather than relying solely on flat images.
  • Shared links and comments. Invision allows team members and stakeholders to collaborate no matter the location or time zone.
  • Freehand sketching is a powerful tool that allows real-time collaboration across multiple locations.
  • Invision is great for linear prototyping. When it comes to more complicated needs, Invision becomes less valuable.
  • Invision's pricing model can become expensive quickly - beware of having too many reviewers.
  • As mentioned earlier, the true return on investment with InVision is the ability to collaborate in a real, productive manner over multiple locations.
  • As the cost of InVision snuck up on us, the ROI was in danger.
  • The redline feature built into InVision has allowed our development team to run with the work much faster.
For more complicated and accurate prototyping, our team relies on and Axure. These tools give many more options for communicating ideas beyond simple mockup screen, click a button, next mockup screen. One caveat though, is that the learning curve for these tools is higher than InVision's. A designer can be introduced to InVision and producing prototypes within the same day.
InVision has been a great tool for producing and sharing quick, linear, prototypes. It has allowed us to collaborate in a productive manner across multiple locations and time zones. Built-in commenting and redlining has caused devs and product owners to insist on being able to access work within InVision. When prototyping needs become more complicated and usability testing more accurate - we have had to move to different tools.