Adobe AIR vs. Blender

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Adobe AIR
Score 6.5 out of 10
N/A
N/AN/A
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Pricing
Adobe AIRBlender
Editions & Modules
No answers on this topic
Blender Cloud Membership
$11.50
per month
Offerings
Pricing Offerings
Adobe AIRBlender
Free Trial
NoNo
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Adobe AIRBlender
Best Alternatives
Adobe AIRBlender
Small Businesses
Visual Studio
Visual Studio
Score 8.8 out of 10
Onshape
Onshape
Score 7.6 out of 10
Medium-sized Companies
Visual Studio
Visual Studio
Score 8.8 out of 10
Onshape
Onshape
Score 7.6 out of 10
Enterprises
Visual Studio
Visual Studio
Score 8.8 out of 10
Navisworks
Navisworks
Score 9.3 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Adobe AIRBlender
Likelihood to Recommend
5.7
(9 ratings)
9.8
(25 ratings)
Usability
7.0
(1 ratings)
8.4
(2 ratings)
User Testimonials
Adobe AIRBlender
Likelihood to Recommend
Adobe
I would recommend [Adobe AIR] because it works very well, I just wish there were more resources out there on it to help the onboarding.
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Open Source
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
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Pros
Adobe
  • Adobe AIR supports a lot of commonly needed features for mobile app development.
  • It is fairly stable and consistent once you learn how to use it.
  • It is cross-platform and is supported by some useful third-party plugins.
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Open Source
  • Creating complex polygonal geometries is very easy in Blender.
  • Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
  • Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
  • Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
  • The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
  • The bone generation and its behavior of animations can be achieved easily in blender.
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Cons
Adobe
  • Over the course of months/years, various security exploits and other issues are discovered and patched in AIR, often requiring you to rebuild and resubmit mobile apps to the various storefronts. This happens often enough that it's worth mentioning as a major con.
  • While development on Adobe AIR seems to be fairly constant, there is very little communication between the community and Adobe regarding the future and general support of AIR. The track record of Flash (and particularly Flash Mobile) does not inspire much confidence that Adobe intends to support Flash/AIR for years to come.
  • Adobe AIR does not seem to perform as well (in terms of raw performance, memory usage, framerates, responsiveness, etc.) as other hybrid solutions for certain tasks. For example using shaders tends to be experimental still, and graphic/animation intensive projects often require the use of third party frameworks such as Starling.
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Open Source
  • It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
  • I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
  • Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
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Usability
Adobe
Although Adobe AIR is just an SDK without an actual "UI" it's commonly used within Flash, Flash Builder, or FlashDevelop. Considering the integration with Flash IDE, there are very few tools that can compete with its features.
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Open Source
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
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Alternatives Considered
Adobe
Originally, Adobe AIR was the only game in town, and its blend of flexibility in platforms it could publish to (PC, Mac, iOS, Android), ease of use, and familiarity made it the clear choice. Now Adobe no longer supports it, and we’ve found the transition to Harmon unworkable for us.
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Open Source
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
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Return on Investment
Adobe
  • Allows easy porting of functionality and look and feel to many diverse platforms.
  • Shorten development and deployment time.
  • Reduced training and support costs by re-using common widgets.
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Open Source
  • As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
  • Except in some specific cases, no one will use Blender on their own at a professional level.
  • When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
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