Overall Satisfaction with Blender
We use Blender mainly to create (relatively simple) models for 3D printing -- mostly tools and accessories for our camera team. These have included missing tripod handles, custom storage hooks, (etc.). Occasionally, we design more detailed small props for videos, or figures we use in mock-ups for blocking and storyboarding. We barely scratch the surface of Blender's incredibly deep feature set. Even for the relatively easy things we use it for, it's amazing. It truly too to be true that's open source and available free.
- Powerful and precise 3D object placement and manipulation
- Intuitive free-form sculpting tools
- Easy to keep complex 3D elements organized
- Deep bench of tools to make complex design processes easy
- Huge online community -- you can easily Google how to do anything you want to do
- Very steep learning curve -- interface is complex to get your head around
- Functions aren't intuitively organized, so you generally have to look up how to do something new.
- Price (free)
- Powerful, compete 3D design tools
- Outputting to .stl for 3D printing
- Very positive: cost savings from not having to outsource 3D design and printing
- Cost savings in printing superior, custom tools and hardware rather than buying them
Do you think Blender delivers good value for the price?
Yes
Are you happy with Blender's feature set?
Yes
Did Blender live up to sales and marketing promises?
Yes
Did implementation of Blender go as expected?
Yes
Would you buy Blender again?
Yes