Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
N/A
BricsCAD
Score 10.0 out of 10
N/A
BricsCAD is a computer-aided design (CAD) toolkit, supporting 2D drawing, 3D modeling and visualizations, and is customizable as well as compatible with many 3rd party applications, developed by Belgian company Bricsys, a Hexagon company since late 2018.
$314
per year
Pricing
Adobe Substance 3D Collection
BricsCAD
Editions & Modules
No answers on this topic
BricsCAD Lite
$590
one-time fee
BricsCAD Pro
$1,265
one-time fee
BricsCAD Mechanical
$1,780
one-time fee
BricsCAD BIM
$1,890
one-time fee
BricsCAD Ultimate
$2,100
one-time fee
Offerings
Pricing Offerings
Adobe Substance 3D Collection
BricsCAD
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Features
Adobe Substance 3D Collection
BricsCAD
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
SMBs who do want to minimse their involvement with expensinve, inconvenient and bloated Autodesk products will find lots to love. The only hinderence is the market share of Autodesk means some 3rd party developers will not support it unfortunately, but it has it's own solutions to many things users of the AutoCAD ecosystem currenrtly rely on.
there is not full compatibility with dynamic blocks but it isn't so bad -we can create them in AutoCAD and use them to some extent anyway
it doesn't look as "sexy" and the interface looks kinda orimitive in some screens but the functionality is all there and the some
there is the hurdle of users thinking they are getting a lesser product so more marketing pozazz is needed to get the message over it is a very capable product
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
it's exteremly useable. AutoCAD users will carry over many eisting skills and learn some new ones on the cross over. It's fast adn lightweight meaning ot can be run on just about any PC. The help and support are realy good and problems are usually responded to within a day by experts.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
Very cost-effective solution, it even supports pointclouds natively and is something we will investigate further as time goes on and may in fact utilise it to replace AutoCAD with 3rd party add-ins at some point in the future, and we hope it can further reduce costs in the long-run as it continues to develop and mature.