The AEC Collection provides a set of BIM and CAD tools supported by a cloud-based common data environment that facilitates project delivery from early-stage design through to construction. The bundle includes popular Autodesk tools such as Revit, AutoCAD, FormIT, and Navisworks Manage, with access to 12 integrated CAD and BIM tools.
$435
per month
Unreal Engine
Score 9.3 out of 10
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Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
Autodesk AEC Collection
Unreal Engine
Editions & Modules
AEC Collection - Monthly Subscription
$435
per month per user
AEC Collection - Yearly Subscription
$3,465
per year per user
AEC Collection - 3-Year Subscription
$10,395
3 years per user
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
Autodesk AEC Collection is very well suited for Computer Assisted Design Software involved in detailed design of architectural and construction documents Using Revit, AutoCAD, Civil 3D, and more as well as 3D modeling for characters and Game assets using character generator and 3ds max. The AEC Collection has a good learning system and Autodesk and a community support system. We primarily use the software for architecture and construction planning and design.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
I gave a rating of 10 because, thus far, Autodesk AEC Collection Seems to be on the leading edge for what is required for the construction planning, implementation, and continued of real-world assets. Autodesk has been a great benefit for our organization and has allowed us to continue to improve not only ourselves but the people we work with. We have been using Autodesk AEC Collection for a number of years and hope to continue for a long time coming.
Other products that have been used include Civil Designer and Model Maker for civil services. Other products for structural designs include aq product called "SEDA" These products are not included in the listings.
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.