Blender vs. Krita

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Blender
Score 9.5 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Krita
Score 8.9 out of 10
N/A
Krita is a professional free and open source painting program, available under the GPLv3 license. An art tool, it aims to support users with: -concept art -texture and matte painters -illustrations and comicsN/A
Pricing
BlenderKrita
Editions & Modules
Blender Cloud Membership
$11.50
per month
No answers on this topic
Offerings
Pricing Offerings
BlenderKrita
Free Trial
NoNo
Free/Freemium Version
YesYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
BlenderKrita
Best Alternatives
BlenderKrita
Small Businesses
Onshape
Onshape
Score 8.0 out of 10
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Score 8.9 out of 10
Medium-sized Companies
Onshape
Onshape
Score 8.0 out of 10
GIMP
GIMP
Score 8.7 out of 10
Enterprises
Navisworks
Navisworks
Score 9.3 out of 10
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Score 8.9 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
BlenderKrita
Likelihood to Recommend
9.7
(26 ratings)
9.0
(1 ratings)
Usability
8.9
(2 ratings)
-
(0 ratings)
User Testimonials
BlenderKrita
Likelihood to Recommend
Open Source
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
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Open Source
Krita is well suited for digital painting and drawing. It has a wide variety of brushes and tools that allow for a lot of flexibility and control when creating artwork. Krita is also good for creating textures and patterns. It has a wide variety of filters that can be applied to images to create interesting effects. Krita is also good for retouching photos and for creating digital illustrations.
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Pros
Open Source
  • Creating complex polygonal geometries is very easy in Blender.
  • Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
  • Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
  • Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
  • The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
  • The bone generation and its behavior of animations can be achieved easily in blender.
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Open Source
  • A wide variety of brushes
  • A lot of customizations, for making a lot of textures and effects
  • A number of filters and tools you can easy use
  • Free
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Cons
Open Source
  • It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
  • I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
  • Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
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Open Source
  • The brushes could be made more realistic and responsive
  • The user interface is not always intuitive, and it can be difficult to find the tools you need
  • The software can be quite resource-intensive, and it can sometimes be slow to respond to input
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Usability
Open Source
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
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Open Source
No answers on this topic
Alternatives Considered
Open Source
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
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Open Source
I will not compare it with Adobe of Affinity Photo. This is more for photo editing and is a paid tool. The better comparison would be PaintTool SAI (still a paid one.) Krita and PaintTool SAI are both digital painting applications. Krita is free and open source, while PaintTool SAI is a paid application. Both applications have their strengths and weaknesses. Krita has a wide variety of features, including support for layers, filters, and brushes. It also has a wide selection of brush presets, and users can create their brushes. Krita is available for Windows, macOS, and Linux. PaintTool SAI is a simpler application with fewer features than Krita. It does not support layers or filters and has a more limited selection of brushes. However, it is faster and more lightweight than Krita. PaintTool SAI is available only for Windows. So even for a free tool, Krita would win in my book.
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Return on Investment
Open Source
  • As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
  • Except in some specific cases, no one will use Blender on their own at a professional level.
  • When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
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Open Source
  • Its low cost and wide range of features make it an excellent value for the money.
  • Its ease of use means that even non-artists can produce high-quality art assets. This has saved me time and money in producing assets for my games, resulting in a higher return on investment.
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