Cocos Creator vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Cocos Creator
Score 8.0 out of 10
N/A
Cocos is an open-source engine with 1.3 million active users from 200+ countries, from YAJI Software headquartered in Xiamen, China, who states their mission is to simplify game creation, giving content creators around the world the tools to create rich, interactive 2D, 3D, web, iOS, Android, Windows, Mac, and various mini-game platforms experiences.N/A
Unreal Engine
Score 9.0 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
Cocos CreatorUnreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
Cocos CreatorUnreal Engine
Free Trial
NoNo
Free/Freemium Version
YesNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Cocos CreatorUnreal Engine
User Ratings
Cocos CreatorUnreal Engine
Likelihood to Recommend
-
(0 ratings)
9.2
(2 ratings)
User Testimonials
Cocos CreatorUnreal Engine
Likelihood to Recommend
Cocos (YAJI Software Co.)
No answers on this topic
Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
Read full review
Pros
Cocos (YAJI Software Co.)
No answers on this topic
Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
Read full review
Cons
Cocos (YAJI Software Co.)
No answers on this topic
Epic Games
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
Read full review
Alternatives Considered
Cocos (YAJI Software Co.)
No answers on this topic
Epic Games
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
Read full review
Return on Investment
Cocos (YAJI Software Co.)
No answers on this topic
Epic Games
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
Read full review
ScreenShots