WebStorm is an integrated development environment (IDE) by JetBrains. Designed for JavaScript and TypeScript development, WebStorm also aims to make it easy to tackle the most challenging tasks. Whether resolving Git merge conflicts or renaming a symbol across multiple files, it takes just a few clicks.
$0
per year
Unity
Score 9.4 out of 10
N/A
Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
Groups that use a [variety] of development environments (.net, python, web), Jebrain's products and Webstorm, in particular, are a great choice for productivity. If your developers are accustom to another IDE it might be better for all to sync on the same one. I wouldn't take the cost aspect as a consideration. A productive developer is far more important.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
The popup file search sometimes frustrates me. It caps the number of results, and sometimes it isn't clear that it simply stopped looking. I also used to have trouble finding string occurrences that I knew were in my project, but I think they've made improvements in this area recently.
Being a AAA IDE, WebStorm can be a memory hog. If I don't kill it every few days, it can get really slow. I would love to see performance improvements.
Speaking of performance, WebStorm can take a long time to launch. I'd like to see improvements in launch times.
Great in debugging, testing, developing and maintaining softwares in a number of languages. Great support for many languages and their syntaxes. Great support of many third party extensions and plugins like GIT and html plugins. The RAM usage of WebStorm however could be really improved, it literally takes almost all of the RAM of my machine with 16GB RAM
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
I gave this rating because I have never needed their customer support, which is the highest level of support I suppose. When a product works just fine out of the box and everything you may need is well documented, it's a paradise for the customer. But I've seen some questions asked on their portal, and I've seen thorough answers given to the questions and the willingness to support the customer with follow-ups and everything else.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
I think WebStorm is way ahead of open-source editors. Please don't get me wrong, I love open-source. But the other free editors have a lot of configuration which blocks my whole coding experience. Take "Atom" for example. I used it for about 3 months, but in that time I had to update the plugins hundreds of time, and for every little thing (e.g. linter) I had to download a community plugin, and with each plugin atom would get a little slow. Take "Eclipse" for another example, which is very suited for Java, but not so suited for JavaScript. Sublime was good, but WebStorm comes with many exciting features that I did not find in sublime/notepad.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.