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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    Kahoot!

    Score8.8 out of 10
    N/AKahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.

    $250

    to host an unlimited number of kahoots at one event

    Revel

    Score4 out of 10
    N/ARevel from Pearson supports students with note taking, assessments, and other classroom tasks, and integrates with commonly used LMS.N/A
    Pricing
    Kahoot!Revel
    Editions & Modules
    Kahoot! Event Bronze
    $250
    to host an unlimited number of kahoots at one event
    Kahoot! 360 Spirit for small teams
    $500.00
    per month for 25 members (annual subscription billed monthly)
    Kahoot! Event Silver
    $500
    to host an unlimited number of kahoots at one event
    Kahoot! 360 Spirit Premium
    $625.00
    per month for 25 members annual plan billed monthly
    Kahoot! Event Gold
    $750
    to host an unlimited number of kahoots at one event
    Kahoot! 360 Spirit for large teams
    $1600.00
    per month for 100 members annual plan billed monthly
    Kahoot! 360 for Enterprises
    Contact Sales
    No answers on this topic
    Offerings
    Pricing Offerings
    Kahoot!Revel
    Free Trial
    NoNo
    Free/Freemium Version
    NoNo
    Premium Consulting/Integration Services
    NoNo
    Entry-level Setup FeeNo setup feeNo setup fee
    Additional Details——
    More Pricing Information
    Community Pulse
    Kahoot!Revel
    Considered Both Products
    Kahoot!
    No answer on this topic
    Pearson
    No answer on this topic
    Key User Insights
    Would buy again
    100%
    Would buy again
    39 Answers
    No answers on this topic
    Delivers good value for the price
    100%
    Delivers good value for the price
    31 Answers
    No answers on this topic
    Happy with the feature set
    100%
    Happy with the feature set
    39 Answers
    No answers on this topic
    Lived up to sales and marketing promises
    100%
    Lived up to sales and marketing promises
    27 Answers
    No answers on this topic
    Implementation went as expected
    100%
    Implementation went as expected
    32 Answers
    No answers on this topic
    Best Alternatives
    Kahoot!Revel
    Small Businesses
    No answers on this topic
    Renaissance Accelerated Reader
    Score9.9 out of 10
    Medium-sized Companies
    Hoopla
    Score8 out of 10
    Renaissance Accelerated Reader
    Score9.9 out of 10
    Enterprises
    No answers on this topic
    Renaissance Accelerated Reader
    Score9.9 out of 10
    All AlternativesView all alternativesView all alternatives
    User Ratings
    Kahoot!Revel
    Likelihood to Recommend
    10.0
    (37 ratings)
    4.0
    (2 ratings)
    Usability
    10.0
    (11 ratings)
    -
    (0 ratings)
    Support Rating
    9.2
    (19 ratings)
    -
    (0 ratings)
    User Testimonials
    Kahoot!Revel
    Likelihood to Recommend
    Kahoot!
    I think it works great as a part of lesson. Sometimes teachers use it as a whole period lesson and I don't think that's effective. I also find that students like to use it to test themselves so it works well as a self study tool. I do think Kahoot! has a lot of options for responses which is great.
    Incentivized
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    Pearson
    Pearson Revel is probably best suited for distance learning of large sections where there is little time for discussion and grading assignments manually is prohibitive. I would prefer not to use it with small classes and traditional classes.
    Incentivized
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    Pros
    Kahoot!
    • Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
    • Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
    • Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
    • Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
    Incentivized
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    Pearson
    • Ease of assigning reading
    • Ease of tracking level of student engagement
    • Ease of use for instructors
    Incentivized
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    Cons
    Kahoot!
    • Having sometimes large classes means that I cannot use Kahoot! as it only allows a very limited amount of participants.
    • The above is the main issue and other competitor platforms (Mentimeter) do much better on this
    • There is also very limited choice with the basic account in terms of types of questions. Some sort of corporate license might help Universities purchasing the advanced subscription (which costs too much for a single professional) and have access to all the features.
    Incentivized
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    Pearson
    • Unfortunately, there are some videos that do not play, or situations where the video does not match the question content. These are bugs that should be attended to by Pearson, but although I have reported them (along with students), they have not been remedied.
    • Instructors who would prefer to use only the digital text do not have the option to purchase the text without the platform.
    • Because the text and software are integrated, there are no "page numbers" as in other digital texts which makes it hard to reference a particular section in a lecture, assignment, or presentation.
    Incentivized
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    Usability
    Kahoot!
    The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
    Incentivized
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    Pearson
    No answers on this topic
    Support Rating
    Kahoot!
    The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
    Incentivized
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    Pearson
    No answers on this topic
    Alternatives Considered
    Kahoot!
    I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have Kahoot during these times
    Incentivized
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    Pearson
    In my opinion, McGraw-Hill Connect is by far much better than Pearson Revel. It has more functionality. I think the McGraw-Hill SmartBook is better than the Pearson Revel (which is merely a reading app). The SmartBook allows instructors customization and it helps students to master the materials better than just a reading app. In my experience, McGraw-Hill provides exception customer support. They always reply to my questions in a timely manner. I have used both Pearson Revel and McGraw-Hill Connect and I will have to say that I will not be going back to use Pearson Revel.
    Incentivized
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    Return on Investment
    Kahoot!
    • We use the free version so there is definitely ROI for us.
    • It provides easy access to a quiz feature without having to use complicated software.
    • So many people are using it now that some students seem to be getting a little "over it."
    Incentivized
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    Pearson
    • NEGATIVE: The platform is less expensive than a printed text, but students can use OER's for free. This is especially important at the community college level where students tend to have less financial resources for education.
    • NEGATIVE: After the course completes, the student has nothing to use as a reference. They cannot go back and view the content, nor can they print any of the content.
    • NEGATIVE: The student pays for the learning platform and content which includes a large number of activities and resources. While this seems to be a positive thing, students (and instructors) can get overwhelmed with the number of activities and resources available. Some students won't use any of the resources at all.
    Incentivized
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