Onshape is a cloud-native product development platform with integrated CAD, data management and analytics. Onshape aims to accelerate time to market and improve innovation by: 1) Access: Unlike file-based CAD which is on-premise only, Onshape enables remote access for designers and engineers from anywhere, and on any internet-connected device -including tablets and smart phones. 2) Collaboration: Onshape aims to eliminate the version control problems and blocking of file-based…
$1,500
per year per user
Unity
Score 9.4 out of 10
N/A
Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
$200
per person/per month
Pricing
Onshape
Unity
Editions & Modules
Standard
1,500
per year per user
Professional
2,500
per year per user
Enterprise
Contact sales team
per year per user
Enterprise
$200
per person/per month
Plus
$399
per person/per year
Pro
1,800
per person/per year
Personal
Free
Offerings
Pricing Offerings
Onshape
Unity
Free Trial
Yes
No
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
No dedicated hardware is required. Works on all web-connected devices including tablet, Chromebook, iPhone, Android.
Onshape shall be used by organizations where cost is a major factor as the license is relatively competitive than the competition. Where Onshape , excels the most is the ability to be operational on any device with internet connection and webbrowser. Onshape doesn't require your hardware to be beefed with Graphic cards (if added better). Where onshape can be better. If they are able to include simulation packages bundled like SOLIDWORKS.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
Dimensioning a hole feature in a drawing when there are multiple holes, the hole count does not parametrically update. For example, when there are 3x of the same hole, Onshape forces you to manually type in 3x instead of parametrically populating the hole count. This gets very dangerous if say, one of the 3x holes changes but you forget to update the 3x to 2x. Other CAD software does provide this.
I know Onshape provides guidance on performance considerations and how to structure a project through their literature, however, a dedicated video from Onshape that directly addresses the guidelines on how to minimize file load and reload times would be beneficial to all future and current Onshape users. I think they should incorporate this directly in their training. Poindexter by Design went through the growing pains of this issue but through the Onshape literature and our own experiences we've developed guidelines on how to keep our Onshape performance maximized!
Familiarity and ability to work from any location. Also easy to cooperate with potential customers, existing customers, systems users, and fabricating shops. Most of the standard designs are now in On Shape and I would like to continue using it. It is easier to run versions to clarify imrovements to the previous designs
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
Been fairly standard experience with support team. Issues have always been addressed, but is understandably focused on business side applications which typically has different issues than education applications. I have very few IT issues with the design side of the software, my issues are more often with the control of users and access
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
I might be biased by coming from using three different CAD softwares in the past, so I already understood many modeling concepts, but the training OS offers is really good. Videos are clear, they explain operations in good detail and besides that OS has a really good help system that explains even more how every tool works.
Onshape is revolutionary. Its advantage is that it can be used without having to download it. You are free to work wherever you want. This means that even if you take a vacation or attend a family event, your work will not be interrupted. You can still bring your work and complete it quickly.
I have used SOLIDWORKS for over four years, and the vault system is time intensive for control of design history, and revision management. I have used Pro-E for over four years, and this has the capability but is not user-friendly. Not needing high-end computers is another great reason to choose Onshape
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.