Overall Satisfaction with Sketch
Sketch solves prototyping interactive products. This is either to get buy-in from stakeholders, or to show the intent of what a product will be for developers. Sketch helps us quickly visualize a design and rapidly iterate. It's being utilized by our UX and UI designers primarily, but the deliverables of Sketch are utilized by a wider range of the organization for communication purposes.
- High fidelity interactive mockups.
- Very user-friendly interface for a design program.
- Incredibly competitive price point, especially when compared to Adobe.
- Sketch hasn't innovated in a while. They used to be a leader here, but have slowed down and are now playing catch-up to other design programs.
- Being made for Mac only is extremely limiting.
- Working on their design system is a pretty poor experience compared to alternatives.
- Sketch played a huge role for a while, assisting with UX deliverables in a large way, as it made the industry much more nimble.
- We experienced better stakeholder sign-off on concepts.
- We experienced more clarity on developer handoff.
Ultimately I did not select Sketch, but for a while, it was the software of choice over Photoshop or Illustrator. Photoshop was never a good fit for prototyping, as it's made for intense photo editing and has a lot of UI debt that's built up. It also facilitated a particular workflow that idealized pixel perfect design in a way that was unproductive. Figma has caught up with Sketch for features and has the competitive advantage of being built on a collaborative platform, so it wins out in my mind.
I would recommend Sketch to solo freelance interactive designers who are working on Mac. All other situations I'd probably recommend Figma, it's better all around, or if you love messing with plugins all the time. Sketch can be very powerful combined with third-party plugins, but you get to a point where it's barely the same program at a certain point.