Most Robust Design Tool, Lacks Collaboration
January 24, 2020

Most Robust Design Tool, Lacks Collaboration

Anonymous | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User

Overall Satisfaction with Sketch

  • The Experience Design Department uses only two various tools for design. Sketch and Adobe XD. Our specific team uses Sketch across our XD (UX) and Creative teams. Additionally, our design system team utilizes Sketch to build out our design systems. We also use Sketch in conjunction with two other vital products, Abstract (for versioning) and InVision (for prototyping and design system management).
  • Before sketch, I very much remember doing this type of design in Adobe Illustrator, Sketch was the first scalable solution that is designed to help professionals build digital experiences. Each of the tools within the program is designed for this in mind.
  • One of the key features that speed up the UX teams wireframing is the ability to have symbols both in the library and local to a file. Those allow us to quickly duplicate and change rows and rows of content in our wireframes. It saves countless hours.
  • Multiple Screen Layout
  • Re-usable Symbols
  • Their Releases are Buggy
  • No Built in Collaboration Tools
  • Multiple subscriptions to have a full end-to-end tool
  • Small learning curve
  • We use Sketch for its clarity. While Figma and InVision Studio have some "google-doc-escrow" collaboration tools, I've found them hard to make pixel-perfect designs, which is necessary while working with IT and clients.
  • Illustrator may have been the first of these vector-based design tools, and it's better for arts than it is for product designs.
  • Sketch merely is more robust in terms of its design tools, so we chose it, and manage collaboration differently.
The support is relatively decent, and they are quick to respond. However, their releases are not great. Sketch could use more robust testing of their software before releases. Over the last four years, I have had many days lost while waiting for Sketch to patch issues with their releases. It's actually a running joke in our office.

So, support, good. Releases in the first place? Not great.

Do you think Sketch delivers good value for the price?


Are you happy with Sketch's feature set?


Did Sketch live up to sales and marketing promises?

I wasn't involved with the selection/purchase process

Did implementation of Sketch go as expected?

I wasn't involved with the implementation phase

Would you buy Sketch again?


  • Sketch is great for product teams for creating pixel-perfect materials for the associated IT teams. It's partnerships with InVision and Abstract mean that there are two great options for web-based hand-offs (look those up in conjunction). If you are building a website and not an ongoing product, there may be some cheaper tools. However, if you or your team are continually turning out screens for products, it's a needed tool.
  • The other thing to consider, since there is no built-in prototyping or collaboration, if you have a large team working together, it's best to partner with other tools, that'll drive your cost up. But, for us, it's completely worth it.