Likelihood to Recommend
Do not try and use this for multi-page designs—the multiple artboards you'd need to create within one doc are just a pure hassle and it's really a task better suited to InDesign in any case. This is great for any sort of design work where you want to be able to create quick and easy, highly editable vector graphics. It also pairs very nicely when used in tandem with Photoshop to do actual illustration. I think it shines the most when being used to create web assets (whether you export as JPEG, PNG or SVG), infographics, logos and flow charts.
Unity is a great game engine whether the user is a beginner or a professional, the tools provided by unity are more than enough to create a game which can be enjoyed by many if the idea behind the game is great. Unity also provides support of AR/VR development and different operating systems like IOS and Android apart from windows, this makes unity the engine which is preferred and used by most people in the industry as well.
- Extremely robust vector editing tools are superior to most other vector graphics software. Illustrator has been the standard for two decades and continues to be.
- Artboard flexibility. The addition of multiple, editable artboards a few generations ago allowed a single Illustrator file to be much more comprehensive, both for concept work and for multi-page/screen projects.
- Integration with other Creative Cloud products is increasingly seamless.
- 3D space design is especially easy in Unity, whether for 3D games or educational experiences.
- VR development is one of Unity's greatest strengths. The ability to be working in a 3D environment on the desktop and then hit Play and be immersed in that environment in the HTC Vive or Oculus Rift is incredible.
- Reusable code from the asset store is a huge plus. Being able to find libraries which solve the problems you are trying to solve can save an incredible amount of time.
- Staying up to date with changes in VR and AR development is a big plus. Unity has such a strong community that libraries are always being updated.
- Finding example code is not very hard, and there are "scenes" that other developers have created that you can import and view, to see how they achieved particular goals. This makes learning Unity by reverse-engineering others' publicly available code a great way to learn.
- There are so many free video tutorials in Unity that it is much easier to learn than some of its competitors in the space.
- Illustrator has so many features and can feel like learning a new language if you're a beginner (thankfully, tutorial videos are everywhere).
- With such a high level of sophistication, it can sometimes be tempting to use a simpler program (such as Paint) when the full suite feels like overkill.
- The sheer scale of Illustrator's offerings can be daunting, so it requires some stick-to-it-iveness to not feel mired in it.
- Since game development is so complex in itself, Unity also has a lot of complexity in its interface. Despite the efforts of its creators, the many options in Unity's interface can be overwhelming to the beginner, particularly, taking into account that each object in the scene can have its specific piece of code attached. It takes time and practice to learn to navigate the interface.
- Unity operates with C#, which is easier to grasp than C++. However, traditionally, C++ has been the standard in the game industry for many years and some experienced professionals coming to Unity can feel a bit annoyed with this change. On the opposite side, if you start in Unity and for some reason, you decide to change to another game engine (like Unreal, for example), you will have to be prepared to learn C++.
- The Asset Store, at the same time it is an advantage, is accused by many critics of encouraging "asset flippers", which are games made completely by getting ready-made assets at the store, where the "creator" does not actually create anything. It is not a disadvantage of Unity in itself, but it is advisable to the beginner to be careful to not use too many third-party game assets.
Likelihood to Renew
Adobe Illustrator 9.5
Based on 2 answers
While Adobe Illustrator CC is one of the only true design software out there, it really stands heads above the other products. It's clean UI and menu structure is easy to navigate.
No answers yet
No answers on this topic
Adobe Illustrator 7.2
Based on 4 answers
Illustrator has become easier in recent years to use with more intuitive tools and controls for them. Illustration software has improved but Adobe Illustrator has kept up and keeps the edge with its extensive toolset. Newly added collaboration tools with Adobe make it even better and the expectation is that is to continue.
Based on 1 answer
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
Adobe Illustrator 8.2
Based on 29 answers
I've only had to reach out to their support team one time and they were able to answer my question fairly quickly. It must have been a common issue because they made it seem like several people had the same issue. The only down side to their support was that it took awhile to get in touch with someone.
Administrator in Information TechnologyEducation Management Company, 51-200 employees
Based on 6 answers
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Photoshop is much easier to learn and utilize, but Adobe Illustrator definitely has more features and customizations. For basic day-to-day designing, I'd choose Photoshop any day, just because of its ease of use and how simple it is to find tutorials and assistance online. For more in-depth designers, I could see how Illustrator could be a preference with more features.
The ease of use of Corona although superior to unity does not stack up to an overall better experience. Unity asset store needs some work period the Corona asset store is brilliant. In Android Studio getting the simple projects to build is very time consuming and worthwhile. In Visual Studio it is easy to debug an application in unity by attaching to process. I selected unity above Corona because of the possibilities for expanding to the desktop. I could not use Android Studio as quickly as I could use unity and Visual Studio. I could use Corona in under one hour and it would serve all of my needs at the moment. However, it does not have the expandability or extreme boost in sales numbers that could be achieved.
Return on Investment
- We are now able to create original illustrations for our marketing campaigns rather than having to rely on stock graphics. A lot of our competitors don't do this, so it helps us stand out.
- We are now able to create original infographics rather than having to outsource this service. We save money by doing more in-house.
Employee in MarketingComputer Software Company, 51-200 employees
- Unity has a positive impact because, as of now, we don't have to pay for our license because we do not go beyond the revenue roof.
- We cannot say more than that because the games that we are producing in Unity are not yet launched.
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Unity Editions & Modules
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