Affinity Photo is a software solution for photography and creative professionals, a fully-loaded photo editor integrated across macOS, Windows and iOS, from Serif Ltd.
$21.99
one-time fee
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
For single-person teams or very small teams, I think Affinity Photo is great as it has a one-off cost and no ongoing subscriptions. If people are familiar with the Adobe products it might take a period of adjusting to Affinity Photo. It might also be overkill for some people's needs. But it does offer everything and room to grow. So weighing up what you need to do with photos and seeing if it fits is important.
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
Almost all of Adobe Photoshop's features for a fraction of the cost. It was an easy decision for our organization.
The interface and most of the features are an almost mirror image of Photoshop. Flat fees instead of high yearly fees are much more desirable for our small team.
They have a great support forum for the little one-offs that aren't quite like the Photoshop app, or don't have the same exact name as Photoshop. The forum really helps when this happens. The YouTube support from the company and other users has been very helpful as well.
I use Sketch as my primary vector design tool. Affinity allows me to take a .ai, .eps, or other proprietary format and convert it to .svg for use/manipulation with Sketch and back. I can't say enough for this feature. It has helped me stay less pigeon-holed into Adobe products, which have lacked innovation for a long time in my opinion.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
For a regular user of Photoshop, Affinity is a very easy transition. It has all the same features and once you adapt to it, and it provides a quick return on investment.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
I don't have direct experience with a member of Affinity's support, but their forum and YouTube videos that other users have made make it relatively easy to find similar features in Affinity that are available in Photoshop or Illustrator. The differences are negligible for our small, yet experienced team.
I think Affinity Photo is on par with Adobe PhotoShop. They are very similar products with both bringing many features users need. The main reason I picked Affinity Photo was its pricing of it. I didn't require Adobe products all the time. And felt they weren't offering me as much value.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.