Ansys SpaceClaim is presented as a modeling solution for engineers who want access to 3D answers but don't have the time or inclination to learn complex traditional CAD systems. It provides tools to accelerate geometry preparation and get to simulation sooner while eliminating delays between design teams. SpaceClaim's tools help free designers and analysis to focus on simulation results by accelerating the geometry creation process. Edit, repair and create any geometry…
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Blender
Score 9.2 out of 10
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Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
I will highly recommend Ansys SpaceClaim, or in fact any Ansys to my colleague because of its wide spread acceptability around the globe and around the different industries. Thus, the results provided by Ansys simulation tools, given the proper boundary conditions are properly simulated, are highly reliable. Also, learning to utilize Ansys tools in the engineering design activities also helps in career advancements.
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
It efficiently divide/split the surface into multiple fragments as per the user's requirements which helps in easy application of loads and boundary conditions.
It helps in reducing the model complexity with it's efficient defeaturing options in order to reduce the model complexity.
It also helps in making quick model changes as per the simulation results in order to improve the design and thus helps in quick FEA of the improvised design.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
With time, Ansys SpaceClaim has evolved so much in its functionality and Ansys has added so many useful and complex features into it, but most of the team member are not aware about those features.
For the newly added features and improvement in legacy features, Ansys can try adding training videos to better aware the engineers about their evolving features.
Apart from that, I don't find anything disadvantageous about SpaceClaim.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
As a Mechanical Design Engineer working in and designing heavy structures for battery packs and chargers, I use Ansys SpaceClaim, day in and day out regularly as whenever the design team forwards the CAD model to FEA team, FEA team optimizes the model in SpaceClaim only, and to do so, design team also helps them in Ansys SpaceClaim
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
For the FEA analysis, PTC Creo, which is a CAD modelling software has inbuilt FEA simulation tool called as Creo Simulate which we generally use a very quick FEA on smaller parts. But when the geometry is very complex and we need to simplify it before the simulation, then we use Ansys SpaceClaim to simplify the model and then use Ansys Mechanical for structural simulation.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
Ansys SpaceClaim helps in easy modelling different types of design and different iterations of design which in turns helps in designing a cost effective products thereby saving a lot of material and production cost.
Because of the easiness in modelling, changing and modifying the design and then running the simulation over it, the design team is able to test and every concept, which I turn helps in producing an efficient and cost effective design.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.