Autodesk Fusion is a cloud-based 3D CAD, CAM, and CAE tool which integrates design, modeling, and simulation capabilities.
$70
per month
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
This software has been so easy to use from day one! I couldn't be more thrilled with it. Being an SME, it is offered on an annual basis free of charge. My network of engineers are amazed I am able to accomplish what I have using this software when the companies they come from are paying thousands for licensing. I also would like to note that Autodesk offer an incredible specialization to really round out your skills via Coursera.
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
The first PRO of Fusion 360 that always comes to mind is how versatile it is. Fusion 360 is the first CAD/CAM software that also includes other key features that CAD programs of this size don't have.
Fusion 360 has a generous licensing structure that gives those just starting out a place to start with a professional level CAD program. As a result, this has helped build up a huge community and user base around Fusion 360.
Fusion 360 is updated on a monthly basis. This has proven to be a huge advantage over Solidworks (something else I use) which is only updated once a year. The nice thing about monthly updates, other than regular bug fixes, is that the team can adapt quickly and no one is taken by storm with a big overhaul of the UI or features at the beginning of the year.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
Fusion 360 is a very simple program, so once you begin to draw more complex 3D models, the software gets sluggish and loses its fluidity.
It would be really nice if Fusion 360 could output a model as a SolidWorks file so I can begin to draw something out in Fusion 360 and then pick it up in SolidWorks when I need to do some more advanced functions.
Because Fusion 360 is a simpler program, there are a few functions such as 3D sketches that are not intuitive like all the rest of the functions are.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Because the tool is very useful and easy to access, it provides very basic and useful tools to start in the modeling part despite being basic processing aspects. It is also very easy to get a free, temporary, or student license, which makes it a very good CAD tool.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
Support is conducted via internet Q&A boards; newcomers to 3D modeling may find that articulating their questions in the language of CAD software is the tricky part — once they find the right technical term for what they're trying to accomplish, answers come quickly. Autodesk also provides a large library of educational tutorial videos that make the initial process of learning Fusion 360's interface much easier.
Autodesk Inventor excels at daily core engineering tasks. When integrated with Vault management systems and part libraries, Autodesk Inventor is tough to beat when you need a mechanical design solution. When Inventor and Vault are setup properly it allows for a very efficient design workflow. I think it would be difficult to achieve the same amount of workflow efficiency with Autodesk Fusion 360, that said, Autodesk Fusion 360 offers a very good toolset at a much lower cost. I can maintain a yearly subscription of Autodesk Fusion 360 and get about 85% of the functionality that is available via the Inventor design suite for the cost of about 2 months of an Inventor subscription. I then also get access to manufacturing plugins with Autodesk Fusion 360 but lose a lot in the drawing environment. Inventor beats Autodesk Fusion 360 hands down when it comes to documentation.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.