Autodesk Inventor 3D CAD software offers professional-grade 3D mechanical design, documentation, and product simulation tools. These blend parametric, direct, freeform, and rules-based design capabilities. Inventor includes integrated tools for sheet metal, frame design, tube and pipe, cable & harness, presentations, rendering, simulation, and machine design. It also features TrustedDWG® compatibility and Model-Based Definition capabilities for embedding manufacturing information directly in…
$300
12 days over 1 year via Flex pricing 100 tokens
Unreal Engine
Score 9.3 out of 10
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Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
Autodesk Inventor
Unreal Engine
Editions & Modules
Subscription - Monthly
$305
per month per user
Subscription - Yearly
$2440
per year per user
Subscription - 3 Years
$7320
3 years per user
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
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Offerings
Pricing Offerings
Autodesk Inventor
Unreal Engine
Free Trial
Yes
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
Also available for limited use through tokens on a Flex plan.
Autodesk Inventor is a great tool for students and faculty for engineering areas that don't require great precision or development of more thorough scientific results. Is you are conducting research, or deal with very intricate and complex systems I would recommend a more robust platform that complies more to industry standards.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
The program is very good at simplicity. Each of the buttons, menus, and options has an explanation of exactly what the feature does, and even a more advanced description if you desire to learn more about what each one does.
Autodesk Inventor is a very fast program. Everything renders extremely quickly and there are no delays when examining a 3D model, part, or assembly. This is especially useful when giving a presentation about a product or design, and you need to be able to show a concept to an audience in real time.
The software has an extremely accurate simulation feature that lets users do stress analysis on a 3D model. It can calculate precisely where the stress concentrations are going to be in a particular model and even give you an accurate depiction of where the part could likely fracture and/or fracture during loading.
most if it still runs on a single core. Please fix this
Crashes. In our experience, too many crashes. We have high end machines and crashes are way too common.
Autosave. I think it is simply unacceptable that Autodesk Inventor combines common crashes with no autosave functionality. We feel this pain all the time.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
I think the support for Autodesk Inventor is very good. The staff at our reseller were very knowledgable and able to walk us through problems pretty easily. The training we received was very good also. I will say that there were a couple of times we reached out to support with a question or challenge we had, and the support agent was not able to resolve our problem, and after touching base back we found out that there was not a solution for the problems we were experiencing. One of them was just how Inventor represents colors inconsistently at times, all things being equal. Another was that Inventor would not let decals on parts transcend to the assembly level. they just would not show up.
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and AutoCAD. This means our legacy data (2D) is still a valid part of our design methodologies going forward, and we have the full breadth of engineering tools at our disposal. Other solutions in this space have similar offerings but not nearly as potent of a portfolio in total. It's worth saying that we do not consider Inventor in the same space as CATIA or NX, but that the entire Autodesk portfolio (e.g. Alias, PowerMill, etc) includes a total toolset that exceeds these industry giants.
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
Working on a project designed with Inventor provides a modular design platform that can quickly be configured or changed as required. This allows for the quick turn around time for the design and revision of drawings.
We've used Inventor over the years (since 2013) and the updates and newly released versions of Inventor do not require re-training or restrict use.
Autodesk follows an intuitive approach and users or designers who have worked on other design platforms like SolidWorks can transition easily to Inventor.
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.