Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
BricsCAD
Score 10.0 out of 10
N/A
BricsCAD is a computer-aided design (CAD) toolkit, supporting 2D drawing, 3D modeling and visualizations, and is customizable as well as compatible with many 3rd party applications, developed by Belgian company Bricsys, a Hexagon company since late 2018.
$314
per year
Pricing
Blender
BricsCAD
Editions & Modules
Blender Cloud Membership
$11.50
per month
BricsCAD Lite
$590
one-time fee
BricsCAD Pro
$1,265
one-time fee
BricsCAD Mechanical
$1,780
one-time fee
BricsCAD BIM
$1,890
one-time fee
BricsCAD Ultimate
$2,100
one-time fee
Offerings
Pricing Offerings
Blender
BricsCAD
Free Trial
No
Yes
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Blender
BricsCAD
Features
Blender
BricsCAD
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
SMBs who do want to minimse their involvement with expensinve, inconvenient and bloated Autodesk products will find lots to love. The only hinderence is the market share of Autodesk means some 3rd party developers will not support it unfortunately, but it has it's own solutions to many things users of the AutoCAD ecosystem currenrtly rely on.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
there is not full compatibility with dynamic blocks but it isn't so bad -we can create them in AutoCAD and use them to some extent anyway
it doesn't look as "sexy" and the interface looks kinda orimitive in some screens but the functionality is all there and the some
there is the hurdle of users thinking they are getting a lesser product so more marketing pozazz is needed to get the message over it is a very capable product
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
it's exteremly useable. AutoCAD users will carry over many eisting skills and learn some new ones on the cross over. It's fast adn lightweight meaning ot can be run on just about any PC. The help and support are realy good and problems are usually responded to within a day by experts.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
Very cost-effective solution, it even supports pointclouds natively and is something we will investigate further as time goes on and may in fact utilise it to replace AutoCAD with 3rd party add-ins at some point in the future, and we hope it can further reduce costs in the long-run as it continues to develop and mature.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.