Likelihood to Recommend Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
Read full review If you have high resolution images, it does a remarkably good job at resizing and resampling. It has to have something to work with, so I recommend it only be used on good quality images. On four to five megapixel images, I don't think it works as well as on my 20+ megapixel photos.
Read full review Pros Creating complex polygonal geometries is very easy in Blender. Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc. Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in. Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections. The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software. The bone generation and its behavior of animations can be achieved easily in blender. Read full review Upscale images for incredibly well Cleverly fills in lost detail There’s some control or you can also have it fully automated Quick to use Read full review Cons It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like. I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go. Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible. Read full review Currently, it doesn't support RAW images. I'd like to see that. It can be slow on older systems. I recommend newer hardware. Read full review Support Rating Topaz always responds to my questions in a few hours or a day at most. They've been able to explain their answers and give detail I needed to complete my work. Their instructions are quite clear and easy to use. I haven't had to reference any third-party support sources to get answers.
Read full review Alternatives Considered We've only used the consumer (non-pro) version of
SketchUp , which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than
SketchUp , it feels like truly complete, professional design software.
Read full review Since they aren't direct competitors I don't expect PaintShop to hold up to a specialized piece of software. PaintShop allows you to resize but it's not intended to resample as well as Gigapixel AI.
Read full review Return on Investment As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business. Except in some specific cases, no one will use Blender on their own at a professional level. When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities. Read full review Saved time and money when clients have a limited budget for imagery and supply their own images for use Saves time in choosing alternative images especially if there’s a perfect one to use but the resolution is sufficiently high enough Read full review ScreenShots