Likelihood to Recommend ARCore is well suited for demonstrating 3D objects on surfaces that could be used mostly in product sales, real estate. It can be used to measure objects or a room to make a 3D architectural model out of it, although it's not 100% accurate it can give a pretty good idea. It can be used for games and marketing reasons ARCore is less appropriate for human body tracking, occlusion, and large-scale augmentation where there needs to be a large-scale scanning.
Read full review It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
Read full review Pros Auto plane identification Light and shadow detection Anchoring things in augmented reality Read full review Achieving proper depth effect of the background layer Walkthrough videos of any given layout can be easily prepared and made more immersive Creating the most detailed 3D models Takes very little time to produce the required renders depending on the complexity of the input Read full review Cons It supports less android devices which is major problem. Sometimes it takes time for plane or surface detection. Read full review A lot of the Addons/Plugins don't work with the most recent engine versions. The engine itself can be very problematic at times. Changes and Improvements to the engine can become frustrating at times. Read full review Alternatives Considered Vuforia Engine has limited functionalities compared to ARCore. It has image-based detection and augmentation which requires users to have the anchor image with them for the augmentation to properly occur. ARCore solves that and it's one step less to reach the user and really convince them to try it.
Read full review Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
Read full review Return on Investment It has helped improve our client conversion rate Increased customer satisfaction and winning customers from competition Decreases TAT from consideration to ordering Read full review Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors Very easy to integrate with architectural tools like Revit and AutoCAD Read full review ScreenShots