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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    HPE Nimble Storage

    Score8.6 out of 10
    N/ANimble Storage was acquired by HPE in 2017. The enterprise flash array product line now goes by the name HPE Nimble Storage.N/A

    Unreal Engine

    Score8.8 out of 10
    N/AOriginally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
    Pricing
    HPE Nimble StorageUnreal Engine
    Editions & Modules
    No answers on this topic
    End User License Agreement for Publishing
    Free
    5% of royalties after gross product revenue exceeds 1M
    End User License Agreement for Creators
    Free & Royalty Free
    Custom Licenses
    Contact sales team
    Offerings
    Pricing Offerings
    HPE Nimble StorageUnreal Engine
    Free Trial
    NoNo
    Free/Freemium Version
    NoNo
    Premium Consulting/Integration Services
    NoNo
    Entry-level Setup FeeNo setup feeNo setup fee
    Additional Details——
    More Pricing Information
    Community Pulse
    HPE Nimble StorageUnreal Engine
    Considered Both Products
    Hewlett Packard Enterprise (HPE)
    No answer on this topic
    Epic Games
    No answer on this topic
    Key User Insights
    Would buy again
    100%
    Would buy again
    11 Answers
    No answers on this topic
    Delivers good value for the price
    100%
    Delivers good value for the price
    11 Answers
    No answers on this topic
    Happy with the feature set
    91%
    Happy with the feature set
    10 Answers
    No answers on this topic
    Lived up to sales and marketing promises
    100%
    Lived up to sales and marketing promises
    11 Answers
    No answers on this topic
    Implementation went as expected
    100%
    Implementation went as expected
    11 Answers
    No answers on this topic
    Features
    HPE Nimble StorageUnreal Engine
    Enterprise Flash Array Storage
    Comparison of Enterprise Flash Array Storage features of HPE Nimble Storage and Unreal Engine
    Feature
    HPE Nimble Storage
    8.7
    12 Ratings
    2% below category average
    Unreal Engine
    -
    Ratings
    Flash Array Performance8.011 Ratings00 Ratings
    Flash Array Integration10.010 Ratings00 Ratings
    Data Compression10.011 Ratings00 Ratings
    Non-Intrusive Upgrades10.012 Ratings00 Ratings
    Simplicity9.012 Ratings00 Ratings
    Power Savings5.011 Ratings00 Ratings
    Best Alternatives
    HPE Nimble StorageUnreal Engine
    Small Businesses
    No answers on this topic
    No answers on this topic
    Medium-sized Companies
    Dell Compellent (discontinued)
    Score8 out of 10
    No answers on this topic
    Enterprises
    Everpure FlashArray
    Score8.2 out of 10
    No answers on this topic
    All AlternativesView all alternativesView all alternatives
    User Ratings
    HPE Nimble StorageUnreal Engine
    Likelihood to Recommend
    9.0
    (28 ratings)
    9.2
    (2 ratings)
    Likelihood to Renew
    9.0
    (1 ratings)
    -
    (0 ratings)
    Usability
    9.0
    (1 ratings)
    -
    (0 ratings)
    Support Rating
    9.1
    (5 ratings)
    -
    (0 ratings)
    User Testimonials
    HPE Nimble StorageUnreal Engine
    Likelihood to Recommend
    Hewlett Packard Enterprise (HPE)
    HPE Nimble Hybrid storage is very cost effective that can provide the same Latency, I/O and Bandwidth compared with any other All FLASH storage which is 3 times expensive than this. From a feature comparison standpoint of view, there isn't much difference between Hybrid Vs ALL Flash. HPE Nimble Storage uses ALL Flash disk at the front end to process the data thus by reducing the cost by using a regular SAS disk at the back end. Its the software and the algorithm that HPE Nimble StorageE uses to achieve this. having said that, the overall data reduction, de-duplication and compression is above the mark as what the sales team promised initially. Overall, the storage is performing well without any challenges.
    Incentivized
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    Epic Games
    It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
    Incentivized
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    Pros
    Hewlett Packard Enterprise (HPE)
    • HP Nimble is basically an all in one SAN with SSD cache or in some cases fully SSD based however the thing it does the best is its front end GUI and user management capability making it easy for anyone to ramp up on managing it quickly.
    • The Nimble SAN is also very easily managed when it comes to hardware management. Outside of some major internal parts such as the mainboard, almost everything in the system is duplicated so single failures never bring the system down. Power supplies and drives are easily swapped out.
    • Nimble has incredibly capable and easily accessible support that is available 24/7.
    • The price point on Nimble, though higher than piecing together a home made SAN out of spare Windows Servers, is perfect even for some SMB's.
    Incentivized
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    Epic Games
    • Achieving proper depth effect of the background layer
    • Walkthrough videos of any given layout can be easily prepared and made more immersive
    • Creating the most detailed 3D models
    • Takes very little time to produce the required renders depending on the complexity of the input
    Read full review
    Cons
    Hewlett Packard Enterprise (HPE)
    • I'd like the GUI to include more information for some of the features such as replication data totals each night. You have to go to the command line for this.
    • It would be nice to have a feature built into the GUI that would show you the command line equivalent to get the same results you are seeing in the GUI.
    • Although the intial setup was easy, they could always improve on that portion. During my setup, I did have to do a lot of back and forth with research on their site as to what each setting was that I was setting up. They could have provided some sort of description for each field within the setup that would have made it easier to know what they were having us set up.
    Incentivized
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    Epic Games
    • The modeling tools are getting better but have a good way to go to really be intuitive
    • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
    • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
    Incentivized
    Read full review
    Likelihood to Renew
    Hewlett Packard Enterprise (HPE)
    Nimble is doing its job well and any issues that do come up cause the Nimble support team to alert us before we would potentially see an impact to our production environment. I do wish we could expand into the unused space in the CS210 shelf which is limited by what I assume is a marketing/sales strategy, but we will likely add shelves moving forward.
    Incentivized
    Read full review
    Epic Games
    No answers on this topic
    Usability
    Hewlett Packard Enterprise (HPE)
    Almost perfect, some hoops to jump through after major upgrade, but overall simple and effective. Our storage administrator really likes the integration with vmware as it makes his life easier. Also it was no trouble integrating it with our active directory credentials. The only issue we had was getting the plugin in VMWare going initially.
    Incentivized
    Read full review
    Epic Games
    No answers on this topic
    Support Rating
    Hewlett Packard Enterprise (HPE)
    Any time I have had to contact support, they have always been quick to respond, and very efficient in resolving any issues. When an action has been required on our side for a fix, they have been very helpful in explaining step by step what was required, and when replacement parts have been needed, we've had them within 24 hours.
    Incentivized
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    Epic Games
    No answers on this topic
    Alternatives Considered
    Hewlett Packard Enterprise (HPE)
    We used a Dell EqualLogic PS Series storage array for many years and it worked well. A big issue was that upgrading firmware required system downtime and during one upgrade I was unable to bring the systems back up afterwards. I spent several days on the phone over a holiday weekend with Dell and VMware support in order to get my systems back up and running. It made me very nervous about doing firmware upgrades after that.
    Incentivized
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    Epic Games
    Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
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    Return on Investment
    Hewlett Packard Enterprise (HPE)
    • 100% uptime 4 years and counting in a 24/7 environment.
    • Long hardware support lifecycle, with extremely affordable maintenance renewal plans that provide real value.
    • Nimble has been the most cost-effective SAN solution I have ever deployed.
    • The inital costs, ongoing maintenance, and administration requirements were all 50% less than EMC and NetApp.
    Incentivized
    Read full review
    Epic Games
    • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
    • It gives me another product from which I can derive a revenue stream.
    • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
    Incentivized
    Read full review
    ScreenShots