InVision vs. Marvel

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
InVision
Score 7.0 out of 10
N/A
InVision is a collaborative design and prototyping platform with features such as freehand drafting mode and interactive mockups, collaboration, idea management, user testing, and integration with Slack and other collaboration tools. According to the vendor, 1 million designers are using the free version.
$0
Marvel
Score 6.9 out of 10
N/A
Marvel is a prototyping and wireframing app.N/A
Pricing
InVisionMarvel
Editions & Modules
Free
$0
Pro
$7.75
per user/per month
Enterprise
Contact Sales
No answers on this topic
Offerings
Pricing Offerings
InVisionMarvel
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
InVisionMarvel
Considered Both Products
InVision
Chose InVision
Compared to other tools, InVision is a very solid tool with a great reputation and prototyping functionalities to back it up. InVision was the first prototyping tool we purchased, and it’s served us really well. However, more and more design tools are now also providing …
Chose InVision
I decided to switch to Zeplin and Principle after using InVision. The whole workflow becomes bit faster and simpler. I will upload all design files into Zeplin and share them with our developers. At the same time, I use Principle to create dynamic animation/transition between …
Chose InVision
We started using Marvel for rapid prototyping and the two are fairly analogous. In the end team and enterprise functionality drove the switch from one tool to the other. Another tool we had used is Axure, and for truly advanced, data driven prototyping, it's still the tool to …
Chose InVision
Axure is expensive, and there's a much bigger then you get with InVision. I also feel like the finished prototype just never looks as nice. I do still use Balsamiq on occasion, that's the best option when you want to create something quickly, to communicate a simple idea. …
Chose InVision
Marvel is also a good prototyping tool. I have experimented these two tools for my prototyping work, and both seemed very good to me. Maybe for some people Marvel may have and easy to lean dashboard and features, but I love to use InVision. I don't really find any major …
Marvel
Chose Marvel
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed …
Chose Marvel
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, …
Chose Marvel
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple …
Chose Marvel
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more …
Chose Marvel
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The …
Top Pros
Top Cons
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InVisionMarvel
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All AlternativesView all alternativesView all alternatives
User Ratings
InVisionMarvel
Likelihood to Recommend
7.9
(48 ratings)
5.1
(7 ratings)
Likelihood to Renew
8.0
(1 ratings)
-
(0 ratings)
Usability
9.0
(1 ratings)
-
(0 ratings)
Support Rating
8.8
(4 ratings)
-
(0 ratings)
User Testimonials
InVisionMarvel
Likelihood to Recommend
InVisionApp Inc.
InVision is well suited for design reviews and immersing yourself in the experience of an app-to-be. As a Product Manager, it's difficult to take abstract concepts, user pain points, and business needs, and produce a vision for an app without a visual aid to communicate a vision. InVIsion offers PMs, designers, and developers the opportunity to sketch a vision, communicate about it with inline commenting, and shareable with other stakeholders.
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MarvelApp
Marvel is a very strong tool in scenarios where designers seek to quickly create simple prototypes on their desktops using a simple, intuitive interface. It offers “just enough” functionality to create somewhat realistic designs to present to stakeholders and other designers. However, there’s a limit to how “realistic” those designs can be, given that Marvel has somewhat limited functionality around animations. Marvel is not a strong option for those who want to create very complex prototypes with many animations, or for those who want to edit prototypes on their tablet or phone. Marvel is a jewel for simplicity but starts to be difficult to use when creating complicated designs. For creating more complicated prototypes, I would recommend a more robust tool, such as Axure.
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Pros
InVisionApp Inc.
  • Very easy to export Sketch files (where prototypes are actually created) into Invision and preserve the interactivity.
  • Additional interactivity can be added in InVision. Like scrolling with locked footer.
  • Clients, designer and developers can collaborate - leave notes and respond to notes made by others.
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MarvelApp
  • Easy to use with a fast learning curve
  • The handoff option allows developers to extract CSS code to copy design styles
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Cons
InVisionApp Inc.
  • would be nice to have commands for quick access to shapes from the keyboard
  • Quicker integrations with Notion and lucid chart to have a slick experience
  • The auto organize option should have multiple frame selection, sometimes is not the arranged expected for the wireframe
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MarvelApp
  • I really miss being able to duplicate, make a copy of the prototype I'm working on. Sometimes, I want to make a comparison with detail changes and without being able to duplicate it is difficult.
  • Compared to other similar services, I feel the animations could be more fluid and smoother.
  • It could have more free sophisticated icons and images.
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Likelihood to Renew
InVisionApp Inc.
it does what we bought it for, so would buy again :)
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MarvelApp
No answers on this topic
Usability
InVisionApp Inc.
The interface is well designed, but I had a hard time figuring out how the various pieces of software integrate together.
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MarvelApp
No answers on this topic
Support Rating
InVisionApp Inc.
I didn't need to contact InVision support, as I've never needed it. They have an intuitive UI, and most of the questions are answered in their help portal or in tutorials online. Since many people use it, there a great resources available on for example YouTube. No problems so far with InVision.
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MarvelApp
No answers on this topic
Alternatives Considered
InVisionApp Inc.
We only tested out using Adobe XD for similar uses and found it to be more challenging to fit within our processes. It didn't have as robust a set of capabilities as InVision and wasn't as easy to use enterprise wide. I recall also having issues with working with Sketch.
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MarvelApp
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple continents. InVision also offers more advanced features, and Marvel felt a little too limited for our overall business needs.
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Return on Investment
InVisionApp Inc.
  • InVision helps our team better and more professionally portray the value and the work we do as designers, leading to more company buy-in in supporting and funding our work. In the past, we would create PowerPoints with screenshots to portray a user workflow that we would share out to stakeholders. Once we began to use this app, where stakeholders could click through and comment as though they were “real” users, stakeholders began to better understand our work, designs, and workflows. This has led to more productive conversations that, in turn, lead to more effective end products that have more consistently served our business goals in tangible ways.
  • InVision helps us save production time, effort, and cost, as we are able to solve design issues early in the process by having clickable prototypes to show to internal stakeholders and external users. It’s, understandably, difficult for people to provide effective feedback on screenshots. Using the clickable prototypes we created in InVision, we are able to get more effective feedback to solve user workflow issues before we spend time and money developing problematic designs (and later having to redesign them).
  • It’s easier to market designs to potential buyers with clickable prototypes than with screenshots. With these prototypes, we’ve been able to sell more digital products before product release dates, which has helped to secure many contracts and new business relationships that continue to this day.
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MarvelApp
  • It helped me improve my productivity. It took me lot of time to manually design mockups earlier when I used Adobe Photoshop to do it.
  • Because of quickly creating mockups, now I provide my clients with more than 4-5 options which is welcomed by clients and make them happy.
  • Definitely the ROI and improved, because of time saved and happy clients.
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ScreenShots

InVision Screenshots

Screenshot of Take designs from ideas to development in one unified platformScreenshot of Collaborate in real time on an endless digital whiteboard. Start fast with a blank canvas or pre-built templates.Screenshot of Create rich, interactive prototypes. Import from Sketch, then gather feedback from any device.Screenshot of Involve your developers early and often. Collect input and provide detailed specs to keep builds on track.