Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
McGraw-Hill Connect
Score 8.7 out of 10
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McGraw-Hill Connect is an e-learning platform offered by McGraw-Hill Education. Features include course and assignment creation, grading, learning aides, e-books, and student portals.
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Pricing
Kahoot!
McGraw-Hill Connect
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
In my encounters with Kahoot, It is a great thing that Kahoot gets attendees to listen and interact during webinar sessions. It helps presenters ensure that people are listening and learning something. With Kahoot, it is easier to convey messages and learnings during webinars as attendees look forward to answering all questions right during Kahoot time.
Content is pretty good, and site is good as standalone tool, but it does not integrate will with any LMS. Grade pass back does not work with Google Classroom or Skyward (unsure about Power School or others) SSO works with Clever, but not Google, so students always have to go through Clever and cannot go directly from Google Classroom to an assignment, even if you posted to Google Classroom through the Connect portal. Problem sets are robust, but difficult to edit and assessments are designed to be web based. Formatting is poor when trying to print assessments that were created online.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
Integration with Canvas is seamless and easy to use.
Assignment completion, for students, is straightforward and easy to use.
The SmartBook allows students to read as they are tested with questions and this helps them learn the material easily without having first trying to read, memorize a chapter and then answer questions.
The site is not very simple to find your way through. It is uploaded with so much data; therefore it would be good if they can organize it a little bit.
It would be good to give free templates to free users to attract them.
The ebook is not a real ebook, it's really just a web page, or a series of webpages. It can only be accessed through MH Connect, therefore, when logging into the system. A real eBook would be able to be accessed as such-- on a Kindle or other e-Reader, or on a desktop eBook reader. The interface for this is also not very dynamic, just kind of obnoxious and Web 1.0.
Limited learning tools beyond simple exercises, at least from what I saw.
Terrible customer service. Long wait times with representatives who do not seem to understand their own product and cannot seem to answer very basic questions.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
There is quite a steep learning curve in effectively navigating the site and using the resources. MGH seems to discourage integration with other sites, by only allowing links to their site rather than full assignment integration with grade pass back. Resources for teachers and students is good, but presentation format is different than many other programs, forcing both to learn another system.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
Personally, I did not encounter McGraw-Hill support. However, I worked with colleagues who needed support and were able to receive in a timely manner. Overall, McGraw Hill Connect is user-friendly (at least from teacher interface) and easy to navigate, which minimizes the need to reach out for support. The help button is useful and provides plenty of immediate support.
Kahoot is better for my competitive students, they love seeing their name constantly on the leaderboard. Kahoot has more lessons to chose from and my students simply like it more than Quizizz. Quizizz is good for more formal assessments, while Kahoot is better for more whole review of content. Both are appropriate in different situations!
McGraw-Hill is the most user-friendly and teacher-friendly for students and teachers. McGraw-Hill provided the online portion of learning that helped teachers provide the resources to students that were needed. Additionally, even though McGraw-Hill is wordy in its descriptions in the workbooks it was the least "wordy" of the other options provided to teachers, such as, Go Math.