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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    Unreal Engine

    Score8.8 out of 10
    N/AOriginally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A

    ZBrush

    Score9.5 out of 10
    N/APixologic in Los Angeles offers ZBrush, a digital sculpting and painting program for the 3D industry. Built within its interface, ZBrush offers tools for digital artists with an arsenal of features that have been developed with usability in mind, to create a user experience designed to feel natural while simultaneously inspiring the artist. With the ability to sculpt up to a billion polygons, ZBrush allows users to create almost limitless models.

    $39.95

    per month

    Pricing
    Unreal EngineZBrush
    Editions & Modules
    End User License Agreement for Publishing
    Free
    5% of royalties after gross product revenue exceeds 1M
    End User License Agreement for Creators
    Free & Royalty Free
    Custom Licenses
    Contact sales team
    Individual
    $39.95
    per month
    Individual
    $179.95
    per 6 months
    Individual
    $895.00
    perpetual license
    Companies & Students
    price varies
    floating perpetual license
    Companies & Students
    price varies
    academic perpetual license
    Offerings
    Pricing Offerings
    Unreal EngineZBrush
    Free Trial
    NoNo
    Free/Freemium Version
    NoNo
    Premium Consulting/Integration Services
    NoNo
    Entry-level Setup FeeNo setup feeNo setup fee
    Additional Details——
    More Pricing Information
    Best Alternatives
    Unreal EngineZBrush
    Small Businesses
    No answers on this topic
    Autodesk Maya
    Score8.4 out of 10
    Medium-sized Companies
    No answers on this topic
    Navisworks
    Score9.1 out of 10
    Enterprises
    No answers on this topic
    Navisworks
    Score9.1 out of 10
    All AlternativesView all alternativesView all alternatives
    User Ratings
    Unreal EngineZBrush
    Likelihood to Recommend
    9.2
    (2 ratings)
    8.4
    (3 ratings)
    User Testimonials
    Unreal EngineZBrush
    Likelihood to Recommend
    Epic Games
    It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
    Incentivized
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    Pixologic
    Blender is still behind Zbrush when it comes to production quality. But ZBrush is a bit on the expensive side. But again, I've used it for 20 years. So the $100s of spent back then have paid off many times over by now. Just something to consider when purchasing, though.
    Incentivized
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    Pros
    Epic Games
    • Achieving proper depth effect of the background layer
    • Walkthrough videos of any given layout can be easily prepared and made more immersive
    • Creating the most detailed 3D models
    • Takes very little time to produce the required renders depending on the complexity of the input
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    Pixologic
    • Intuitive UI design.
    • Advanced sculpting capabilities.
    • Integration with other 3D software.
    Incentivized
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    Cons
    Epic Games
    • The modeling tools are getting better but have a good way to go to really be intuitive
    • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
    • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
    Incentivized
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    Pixologic
    • Difficult and messy UI
    • Not well-suited for renders
    • Not suitable for animation and rigging
    • Expensive
    Incentivized
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    Alternatives Considered
    Epic Games
    Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
    Read full review
    Pixologic
    Even though it's 4x as old, ZBrush is still better in my opinion. Plus, I'm just so used to it by now after 20 years. Blender will indeed become better over time and the leading industry standard soon, but for now, ZBrush is still better for me for sure. Love it!
    Incentivized
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    Return on Investment
    Epic Games
    • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
    • It gives me another product from which I can derive a revenue stream.
    • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
    Incentivized
    Read full review
    Pixologic
    • a single tool to quickly and effectively create 3D objects.
    • Highly detailed 3D models allow us to create a range of highly detailed NFT 3D art collections for our clients.
    • Setting up licenses across an entire team can become costly.
    Incentivized
    Read full review
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