Overall Satisfaction with ZBrush
Firstly, we create a basic 3D object in Maya or Blender. Then, we create its UVs and import that 3D mesh in Zbrush. And in Zbrush we sculpt that 3D mesh with [a] variety of brush or sometimes our own custom-made brush to create the perfect 3D model we had designed.
- Sculpting
- Custom made brushes
- Noise sculpting
- Detailed, high-poly work
- Re-topologizing
- Difficult and messy UI
- Not well-suited for renders
- Not suitable for animation and rigging
- Expensive
- 3D sculpting
- Re-topologizing
- Poly paint
- Expensive
- Will create a 3D mesh exactly as you had designed
- Autodesk Maya and Blender
Zbrush is specifically used for sculpting the 3D object. Poly paint, Re-topologizing, and hard surface modeling are other great features of this software. While other mentioned software mainly focus[es] on animation, rigging, and so on.
Do you think ZBrush delivers good value for the price?
Yes
Are you happy with ZBrush's feature set?
Yes
Did ZBrush live up to sales and marketing promises?
Yes
Did implementation of ZBrush go as expected?
Yes
Would you buy ZBrush again?
Yes