Figma is the #1 tool for UX Designers
November 27, 2024

Figma is the #1 tool for UX Designers

Jade McGill | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User

Software Version

Figma Organization

Overall Satisfaction with Figma

As a UX Designer, Figma is the #1 tool that I use to create highly detailed wireframes, new icons, and even basic graphic design elements for our site. Additionally, Figma is useful for creating prototypes of various interactions, and connecting screens together to share with developers and stakeholders. The new Figma dev mode helps us communicate with developers and explain various nuances of our designs. It's not the most intuitive tool for those who don't use it much, but for superusers (such as those on the UX team, it's the best all-in-one tool out there.

Pros

  • Detailed enough to create pixel perfect designs with total control over the outcome
  • Creating and implementing design systems to improve consistency and speed up design work
  • Robust prototyping tools to create simple animations or to connect various pages
  • I love autolayout, which improves design spacing and responsiveness

Cons

  • I've heard from those who don't use Figma as much (stakeholders, developers) that it is confusing to navigate. Maybe that could be improved on our end with how we structure our files, but there could potentially be improvements from Figma (and barring that, guidance on how best to organize things)
  • I don't know that any platform does this, but stakeholders always want more advanced prototyping than is available in Figma (e.g. including APIs for real data)
  • I am occasionally not able to do something because of how something is configured. It would be awesome if Figma pointed out the blocker so that I could more easily find it to do something about it
  • I don't have any hard numbers, but Figma allows our designers to design more accurately, make changes quickly based on stakeholder feedback, and communicate with the dev team- it's a pretty invaluable tool
There's a bit of a learning curve, but generally I think it's both more powerful and intuitive that other UX design tools. Most of what I need to do as a designer can be done in this platform, from basic wireframes to creating a design system, to creating pixel perfect designs, to prototyping to dev handoff.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.

Do you think Figma delivers good value for the price?

Yes

Are you happy with Figma's feature set?

Yes

Did Figma live up to sales and marketing promises?

I wasn't involved with the selection/purchase process

Did implementation of Figma go as expected?

Yes

Would you buy Figma again?

Yes

Figma is well suited for UX Design- I personally think it is the best tool out there. Our team started with Sketch, but ultimately switched over when it became clear that it was the superior tool.

It's pretty good for handing off designs to developers, although other tools claim to be able to take design to code more easily.

It's not the most powerful tool for graphic design, though I still use it for simple things (e.g. icon creation) because I am not well versed in Illustrator and the learning curve for Adobe platforms seems rather steep.

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