UXPin: A One-Stop-Shop for Design Workflows
June 22, 2019

UXPin: A One-Stop-Shop for Design Workflows

Anonymous | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User

Overall Satisfaction with UXPin

Within the last year, my company’s design team started using UXPin to explore a wireframing and prototyping solution with robust tools for both creating wireframes and prototypes AND collaboration. We have many current tools in our arsenal, and we’ve used many other tools in the past, and one of our most consistent frustrations is that many of these tools do really well for designing but less well in collaboration (or vice versa). So now we’re using UXPin to see if we can save some costs by reducing the number of tools we pay for, and by saving us time in being able to use one tool for design and collaboration.
  • Robust ability to create both lo-fi and high fidelity prototypes—There are plenty of tools to use libraries, add animations, drag and drop Sketch files into designs, and use other functionalities to create designs.
  • Ability to annotate prototypes—The great annotation tool enables users to explain nuances and details for stakeholders, particularly for more complicated designs.
  • Ability to create tasks for user testing—Within the same platform you create a prototype, and you can list out the user testing tasks and send them along with a link to the prototype to testers. Note that you can even record and view testing recordings within this same platform.
  • Ability to create team libraries—UXPin allows users to create team libraries, which is great for brand and design consistency across designs and across projects.
  • Could be more intuitive—My team has been using UXPin for several months now, and it still feels like we are learning how to use it. It’s great to have a robust tool, but it’s not saving us any time when we’re still struggling to figure it out.
  • Can’t speak to or chat live with customer support—When things go wrong or get confusing, having to wait for an email is pretty frustrating.
  • It can be slow with more complex designs—UXPin is great for smaller designs, but the platform can get buggy and lag behind with more complex prototypes.
  • Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools.
  • The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!)
  • In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs.
There are definitely pros to these other tools, but UXPin gains a significant edge by providing tools to perform several significant steps of the design workflow in one place. For instance, we could wireframe in Lucidchart, prototype in Marvel, then manually perform user testing using Zoom or some other screen sharing service, where UXPin allows us to do all of those things in one platform.
UXPin is great for teams who seek an all-in-one wireframing, prototyping, collaboration, and user testing tool. For teams that require high levels of collaboration between designers and communication with stakeholders, UXPin is a wonderful, useful tool! It’s not a great tool for teams with less experience with similar tools, as it is a complicated platform that requires a steep learning curve. However, if a team is willing to invest the time and energy in learning how to use the tool, then UXPin can be a one-stop-shop for iterative design workflows.