Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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Autodesk Tinkercad
Score 7.0 out of 10
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Autodesk offers Tinkercad, a 3D modeling and design tool available free for educational purposes. Shapes are the building blocks of Tinkercad. Users can add pre-existing shapes, or import them. To adjust objects, users can rotate the workplane to adjust shapes or change views and input exact dimensions with the ruler. Custom shapes can also be created by combining elements.
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
I have found that Autodesk Tinkercad is best for creating simple 3D models for printing. I use it to add text or modifications to 3D models of artifacts for my museum, including labels and support structures for artifacts to stand on. I also use it to create promotional materials, like 3D models of artifacts with our logo on them, which we can print and pass out at events. I would not use Autodesk Tinkercad for more complex 3D modeling or editing 3D models. It's really designed for basic creation and modification, and in those areas it is extremely useful!
Tinkercad is a great baseline CAD program. This program is easy to implement and train people in.
After on a short period of time my students are able to create complex forms using Tinkercads pre-generated shapes and holes.
The Tinkercad provided projects aid in pushing the learning experience even further and reinforce the ideas that I train on and help my students explore the program before designing their own complex sculptural forms.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
Tinkercad is free and easy to use. It's a great place for people to start learning about 3D Design before they invest time and money in professional-level tools.