Adobe Substance 3D Collection vs. Navisworks

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Adobe Substance 3D Collection
Score 8.8 out of 10
N/A
Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.N/A
Navisworks
Score 9.3 out of 10
N/A
Autodesk's Navisworks is a 3D model and construction project review and coordination software allowing the user to combine design and construction data into a single model, and identify and resolve clash and interference problems before construction.
$135
per month
Pricing
Adobe Substance 3D CollectionNavisworks
Editions & Modules
No answers on this topic
Navisworks Simulate - Monthly
$135
per month per user
Navisworks Manage - Monthly
$335
per month per user
Navisworks Simulate - Yearly
$1,080
per year per user
Navisworks Manage - Yearly
$2,670
per year per user
Navisworks Simulate - 3 Year
$3,240
3 years per user
Navisworks Manage - 3 Year
$8,010
3 year per user
Offerings
Pricing Offerings
Adobe Substance 3D CollectionNavisworks
Free Trial
YesYes
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Adobe Substance 3D CollectionNavisworks
Best Alternatives
Adobe Substance 3D CollectionNavisworks
Small Businesses
Onshape
Onshape
Score 7.6 out of 10
Onshape
Onshape
Score 7.6 out of 10
Medium-sized Companies
Onshape
Onshape
Score 7.6 out of 10
Onshape
Onshape
Score 7.6 out of 10
Enterprises
Navisworks
Navisworks
Score 9.3 out of 10
Rhino
Rhino
Score 8.3 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Adobe Substance 3D CollectionNavisworks
Likelihood to Recommend
9.0
(2 ratings)
10.0
(16 ratings)
Usability
8.0
(1 ratings)
10.0
(1 ratings)
Support Rating
-
(0 ratings)
7.4
(9 ratings)
User Testimonials
Adobe Substance 3D CollectionNavisworks
Likelihood to Recommend
Adobe
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
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Autodesk
Navisworks is a key tool if doing any 3D model coordination with other trades. It will allow you to view your model content with others to know for certain that your design is accurate and can be assembled. Navisworks also comes with a lot of additional tools to make this process easy.
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Pros
Adobe
  • Great performance
  • Excellent Adobe support
  • Fast and easy
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Autodesk
  • Model Viewing, the navigation tools are really easy to use for walking through the model, especially if viewpoints are set up for key locations.
  • The take-offs work really well and can be very quick and easy if the model was built right.
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Cons
Adobe
  • The substance painter is easy to use but its interface could be improved to be a bit more user friendly.
  • More assets can be added to stager, so visualize products better. Also AI workflow can be added for backplates.
  • Substance designer learning curve is very tough. Many people not able to grab it. It could be simplified.
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Autodesk
  • A link to BIM 360 Model Coordination is a serious shortcoming. It used to be easy to link to models loaded to BIM 360 Glue for more in depth clash detection.
  • I would have liked the ability to export a simulation created in Navisworks to 3DS Max for a more immersive animation with decent material mapping and better animation tools.
  • I would like to be able to view/create BIM 306 Docs/Field issues directly in Navisworks. In the current workflow we have to use other file formats to work within BIM 360. It would be more productive to be able to navigate the model through Navisworks and to create viewpoints and issues from within Navisworks.
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Usability
Adobe
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
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Autodesk
Users are very happy with it and hear no complains from them
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Support Rating
Adobe
No answers on this topic
Autodesk
Autodesk owns Navisworks, and it seems to have a pretty good support network. A lot of the troubleshooting or support information is provided through an online database, so you most likely would not be getting any personal attention with your issues. Since there are so many users for Navisworks, there is a lot of information on the web.
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Alternatives Considered
Adobe
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
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Autodesk
Navisworks is a master tool if we want to do any 3D model coordination with any trade of a building. It allows us to view our model content with all elements to visualize and understand for certain where our design stands in terms of accuracy and how all things can be assembled on site. Navisworks also comes with a lot of additional tools to make BIM process easy.
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Return on Investment
Adobe
  • We saved time when texturing models
  • With better looking assets, it's more money in the bank
  • Less time testing, more time doing
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Autodesk
  • It helps in coordination on BIM projects. We have had major project coordination saving millions on jobs.
  • Helps us win more projects as we can coordinate them
  • Used to use the animation tools for site logistics. Now we use game engines.
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