Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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Navisworks
Score 9.3 out of 10
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Autodesk's Navisworks is a 3D model and construction project review and coordination software allowing the user to combine design and construction data into a single model, and identify and resolve clash and interference problems before construction.
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
Navisworks is a key tool if doing any 3D model coordination with other trades. It will allow you to view your model content with others to know for certain that your design is accurate and can be assembled. Navisworks also comes with a lot of additional tools to make this process easy.
A link to BIM 360 Model Coordination is a serious shortcoming. It used to be easy to link to models loaded to BIM 360 Glue for more in depth clash detection.
I would have liked the ability to export a simulation created in Navisworks to 3DS Max for a more immersive animation with decent material mapping and better animation tools.
I would like to be able to view/create BIM 306 Docs/Field issues directly in Navisworks. In the current workflow we have to use other file formats to work within BIM 360. It would be more productive to be able to navigate the model through Navisworks and to create viewpoints and issues from within Navisworks.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
Autodesk owns Navisworks, and it seems to have a pretty good support network. A lot of the troubleshooting or support information is provided through an online database, so you most likely would not be getting any personal attention with your issues. Since there are so many users for Navisworks, there is a lot of information on the web.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
Navisworks is a master tool if we want to do any 3D model coordination with any trade of a building. It allows us to view our model content with all elements to visualize and understand for certain where our design stands in terms of accuracy and how all things can be assembled on site. Navisworks also comes with a lot of additional tools to make BIM process easy.