Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
N/A
Onshape
Score 7.5 out of 10
N/A
Onshape is a cloud-native product development platform with integrated CAD, data management and analytics. Onshape aims to accelerate time to market and improve innovation by: 1) Access: Unlike file-based CAD which is on-premise only, Onshape enables remote access for designers and engineers from anywhere, and on any internet-connected device -including tablets and smart phones. 2) Collaboration: Onshape aims to eliminate the version control problems and blocking of file-based…
$1,500
per year per user
Pricing
Adobe Substance 3D Collection
Onshape
Editions & Modules
No answers on this topic
Standard
1,500
per year per user
Professional
2,500
per year per user
Enterprise
Contact sales team
per year per user
Offerings
Pricing Offerings
Adobe Substance 3D Collection
Onshape
Free Trial
Yes
Yes
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
No dedicated hardware is required. Works on all web-connected devices including tablet, Chromebook, iPhone, Android.
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
Onshape shall be used by organizations where cost is a major factor as the license is relatively competitive than the competition. Where Onshape , excels the most is the ability to be operational on any device with internet connection and webbrowser. Onshape doesn't require your hardware to be beefed with Graphic cards (if added better). Where onshape can be better. If they are able to include simulation packages bundled like SOLIDWORKS.
Dimensioning a hole feature in a drawing when there are multiple holes, the hole count does not parametrically update. For example, when there are 3x of the same hole, Onshape forces you to manually type in 3x instead of parametrically populating the hole count. This gets very dangerous if say, one of the 3x holes changes but you forget to update the 3x to 2x. Other CAD software does provide this.
I know Onshape provides guidance on performance considerations and how to structure a project through their literature, however, a dedicated video from Onshape that directly addresses the guidelines on how to minimize file load and reload times would be beneficial to all future and current Onshape users. I think they should incorporate this directly in their training. Poindexter by Design went through the growing pains of this issue but through the Onshape literature and our own experiences we've developed guidelines on how to keep our Onshape performance maximized!
Familiarity and ability to work from any location. Also easy to cooperate with potential customers, existing customers, systems users, and fabricating shops. Most of the standard designs are now in On Shape and I would like to continue using it. It is easier to run versions to clarify imrovements to the previous designs
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
Been fairly standard experience with support team. Issues have always been addressed, but is understandably focused on business side applications which typically has different issues than education applications. I have very few IT issues with the design side of the software, my issues are more often with the control of users and access
I might be biased by coming from using three different CAD softwares in the past, so I already understood many modeling concepts, but the training OS offers is really good. Videos are clear, they explain operations in good detail and besides that OS has a really good help system that explains even more how every tool works.
Onshape is revolutionary. Its advantage is that it can be used without having to download it. You are free to work wherever you want. This means that even if you take a vacation or attend a family event, your work will not be interrupted. You can still bring your work and complete it quickly.
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
I have used SOLIDWORKS for over four years, and the vault system is time intensive for control of design history, and revision management. I have used Pro-E for over four years, and this has the capability but is not user-friendly. Not needing high-end computers is another great reason to choose Onshape