Adobe Substance 3D Collection vs. ZBrush

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Adobe Substance 3D Collection
Score 9.1 out of 10
N/A
Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.N/A
ZBrush
Score 8.6 out of 10
N/A
Pixologic in Los Angeles offers ZBrush, a digital sculpting and painting program for the 3D industry. Built within its interface, ZBrush offers tools for digital artists with an arsenal of features that have been developed with usability in mind, to create a user experience designed to feel natural while simultaneously inspiring the artist. With the ability to sculpt up to a billion polygons, ZBrush allows users to create almost limitless models.
$39.95
per month
Pricing
Adobe Substance 3D CollectionZBrush
Editions & Modules
No answers on this topic
Individual
$39.95
per month
Individual
$179.95
per 6 months
Individual
$895.00
perpetual license
Companies & Students
price varies
floating perpetual license
Companies & Students
price varies
academic perpetual license
Offerings
Pricing Offerings
Adobe Substance 3D CollectionZBrush
Free Trial
YesNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Adobe Substance 3D CollectionZBrush
Best Alternatives
Adobe Substance 3D CollectionZBrush
Small Businesses
Onshape
Onshape
Score 7.6 out of 10
Onshape
Onshape
Score 7.6 out of 10
Medium-sized Companies
Onshape
Onshape
Score 7.6 out of 10
Onshape
Onshape
Score 7.6 out of 10
Enterprises
Navisworks
Navisworks
Score 9.3 out of 10
Navisworks
Navisworks
Score 9.3 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
Adobe Substance 3D CollectionZBrush
Likelihood to Recommend
9.0
(2 ratings)
8.4
(3 ratings)
Usability
8.0
(1 ratings)
-
(0 ratings)
User Testimonials
Adobe Substance 3D CollectionZBrush
Likelihood to Recommend
Adobe
Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
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Pixologic
Blender is still behind Zbrush when it comes to production quality. But ZBrush is a bit on the expensive side. But again, I've used it for 20 years. So the $100s of spent back then have paid off many times over by now. Just something to consider when purchasing, though.
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Pros
Adobe
  • Great performance
  • Excellent Adobe support
  • Fast and easy
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Pixologic
  • Intuitive UI design.
  • Advanced sculpting capabilities.
  • Integration with other 3D software.
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Cons
Adobe
  • The substance painter is easy to use but its interface could be improved to be a bit more user friendly.
  • More assets can be added to stager, so visualize products better. Also AI workflow can be added for backplates.
  • Substance designer learning curve is very tough. Many people not able to grab it. It could be simplified.
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Pixologic
  • Difficult and messy UI
  • Not well-suited for renders
  • Not suitable for animation and rigging
  • Expensive
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Usability
Adobe
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
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Pixologic
No answers on this topic
Alternatives Considered
Adobe
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
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Pixologic
Even though it's 4x as old, ZBrush is still better in my opinion. Plus, I'm just so used to it by now after 20 years. Blender will indeed become better over time and the leading industry standard soon, but for now, ZBrush is still better for me for sure. Love it!
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Return on Investment
Adobe
  • We saved time when texturing models
  • With better looking assets, it's more money in the bank
  • Less time testing, more time doing
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Pixologic
  • a single tool to quickly and effectively create 3D objects.
  • Highly detailed 3D models allow us to create a range of highly detailed NFT 3D art collections for our clients.
  • Setting up licenses across an entire team can become costly.
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