Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Apple ARKit
Score 8.3 out of 10
N/A
ARKit from Apple is an augmented reality software development kit (SDK).N/A
ARCore
Score 9.3 out of 10
N/A
Google's ARCore is an augmented reality development SDK.N/A
Unreal Engine
Score 8.9 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
Apple ARKitGoogle ARCoreUnreal Engine
Editions & Modules
No answers on this topic
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
Apple ARKitARCoreUnreal Engine
Free Trial
NoNoNo
Free/Freemium Version
NoNoNo
Premium Consulting/Integration Services
NoNoNo
Entry-level Setup FeeNo setup feeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Apple ARKitGoogle ARCoreUnreal Engine
Considered Multiple Products
Apple ARKit
Chose Apple ARKit
Apple ARKit is way finer and is the best option for iOS.
ARCore
Chose Google ARCore
Though Google ARCore has fewer results in github repository as compared to ARKit, it still has a more stable platform and better documentation to make the development process easy. One can do experiments very quick and easy with ARCore to try out various features. Amazon …
Unreal Engine

No answer on this topic

User Ratings
Apple ARKitGoogle ARCoreUnreal Engine
Likelihood to Recommend
9.0
(1 ratings)
7.5
(3 ratings)
9.2
(2 ratings)
Support Rating
10.0
(1 ratings)
-
(0 ratings)
-
(0 ratings)
User Testimonials
Apple ARKitGoogle ARCoreUnreal Engine
Likelihood to Recommend
Apple
Apple ARKit is best where AR experience will enhance user understanding of the product. For instance, for a furniture app, AR via Apple ARKit can help users get an understanding of how the furniture will look. It also works well for use cases where we want to give human movement as an input for AR, so for instance for clothing apps that want users to see how they will look in a particular clothing style, etc.
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Google
ARCore is well suited for demonstrating 3D objects on surfaces that could be used mostly in product sales, real estate. It can be used to measure objects or a room to make a 3D architectural model out of it, although it's not 100% accurate it can give a pretty good idea. It can be used for games and marketing reasons ARCore is less appropriate for human body tracking, occlusion, and large-scale augmentation where there needs to be a large-scale scanning.
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Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
Apple
  • Great sync between hardware and software
  • Visual-inertial odometry with ARKit2 is the best.
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Google
  • Auto plane identification
  • Light and shadow detection
  • Anchoring things in augmented reality
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Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
Apple
  • At times it can be laggy, taking time to recognize things
  • Limited to iOS
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Google
  • It supports less android devices which is major problem.
  • Sometimes it takes time for plane or surface detection.
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Epic Games
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
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Support Rating
Apple
They are always proactive, instead of us getting to them about a problem or a new feature. Always quick to respond any time of the day. Hence, 10/10.
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Google
No answers on this topic
Epic Games
No answers on this topic
Alternatives Considered
Apple
Apple ARKit is way finer and is the best option for iOS.
Read full review
Google
Vuforia Engine has limited functionalities compared to ARCore. It has image-based detection and augmentation which requires users to have the anchor image with them for the augmentation to properly occur. ARCore solves that and it's one step less to reach the user and really convince them to try it.
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Epic Games
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
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Return on Investment
Apple
  • It improved user retention.
  • It increased the app size, which is a drawback.
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Google
  • It has helped improve our client conversion rate
  • Increased customer satisfaction and winning customers from competition
  • Decreases TAT from consideration to ordering
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Epic Games
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
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ScreenShots