Apple ARKit vs. Google ARCore

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Apple ARKit
Score 8.3 out of 10
N/A
ARKit from Apple is an augmented reality software development kit (SDK).N/A
ARCore
Score 8.8 out of 10
N/A
Google's ARCore is an augmented reality development SDK.N/A
Pricing
Apple ARKitGoogle ARCore
Editions & Modules
No answers on this topic
No answers on this topic
Offerings
Pricing Offerings
Apple ARKitARCore
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details——
More Pricing Information
Community Pulse
Apple ARKitGoogle ARCore
Considered Both Products
Apple ARKit
Chose Apple ARKit
Apple ARKit is way finer and is the best option for iOS.
ARCore
Chose Google ARCore
Though Google ARCore has fewer results in github repository as compared to ARKit, it still has a more stable platform and better documentation to make the development process easy. One can do experiments very quick and easy with ARCore to try out various features. Amazon …
Top Pros
Top Cons

No answers on this topic

User Ratings
Apple ARKitGoogle ARCore
Likelihood to Recommend
9.0
(1 ratings)
7.5
(3 ratings)
Support Rating
10.0
(1 ratings)
-
(0 ratings)
User Testimonials
Apple ARKitGoogle ARCore
Likelihood to Recommend
Apple
Apple ARKit is best where AR experience will enhance user understanding of the product. For instance, for a furniture app, AR via Apple ARKit can help users get an understanding of how the furniture will look. It also works well for use cases where we want to give human movement as an input for AR, so for instance for clothing apps that want users to see how they will look in a particular clothing style, etc.
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Google
ARCore is well suited for demonstrating 3D objects on surfaces that could be used mostly in product sales, real estate. It can be used to measure objects or a room to make a 3D architectural model out of it, although it's not 100% accurate it can give a pretty good idea. It can be used for games and marketing reasons ARCore is less appropriate for human body tracking, occlusion, and large-scale augmentation where there needs to be a large-scale scanning.
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Pros
Apple
  • Great sync between hardware and software
  • Visual-inertial odometry with ARKit2 is the best.
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Google
  • Auto plane identification
  • Light and shadow detection
  • Anchoring things in augmented reality
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Cons
Apple
  • At times it can be laggy, taking time to recognize things
  • Limited to iOS
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Google
  • It supports less android devices which is major problem.
  • Sometimes it takes time for plane or surface detection.
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Support Rating
Apple
They are always proactive, instead of us getting to them about a problem or a new feature. Always quick to respond any time of the day. Hence, 10/10.
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Google
No answers on this topic
Alternatives Considered
Apple
Apple ARKit is way finer and is the best option for iOS.
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Google
Vuforia Engine has limited functionalities compared to ARCore. It has image-based detection and augmentation which requires users to have the anchor image with them for the augmentation to properly occur. ARCore solves that and it's one step less to reach the user and really convince them to try it.
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Return on Investment
Apple
  • It improved user retention.
  • It increased the app size, which is a drawback.
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Google
  • It has helped improve our client conversion rate
  • Increased customer satisfaction and winning customers from competition
  • Decreases TAT from consideration to ordering
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ScreenShots