Likelihood to Recommend
Autodesk Inventor is a great tool for students and faculty for engineering areas that don't require great precision or development of more thorough scientific results. Is you are conducting research, or deal with very intricate and complex systems I would recommend a more robust platform that complies more to industry standards.
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UXPin is an excellent resource for creating website and app flows and to better help our clients understand how their websites and apps will function. It also gives them a visual reference and some real-life application. It can be difficult for clients to truly understand how a website or an app flows from one page or screen to another via a phone call or web conference. UXPin helps us to illustrate these flows in a hands-on, visual format. UXPin also helps our clients understand the purpose of a sitemap. We used to send our clients a sitemap in an outline format. While many understood that the top-level items on the outline were the main navigation of their website and other items were child pages, several did not. We have found that using UXPin to show the main level navigation, how in-page navigation and child pages (drop-down menus from the main navigation) work has been an integral step in getting approval on sitemaps.
Read full review Pros The program is very good at simplicity. Each of the buttons, menus, and options has an explanation of exactly what the feature does, and even a more advanced description if you desire to learn more about what each one does. Autodesk Inventor is a very fast program. Everything renders extremely quickly and there are no delays when examining a 3D model, part, or assembly. This is especially useful when giving a presentation about a product or design, and you need to be able to show a concept to an audience in real time. The software has an extremely accurate simulation feature that lets users do stress analysis on a 3D model. It can calculate precisely where the stress concentrations are going to be in a particular model and even give you an accurate depiction of where the part could likely fracture and/or fracture during loading. Read full review Smart elements are super nice because they allow me to create complicated features that will appear on every page. When the client wants to change something it is very easy to do so in one place. Working on grid is important to me. Having the ability to change and manipulate that grid in UXPin is just what I need. There are tons of add on features like Font Awesome icons and prebuilt stuff that not only looks great, but also just lets me get ideas across fast without committing to what the final design is going to look like. I love the ability to edit things if I want. I can control several details, but it's not too overwhelming. They include various font options from Google fonts as well. You can design as much or as little as you want. The interface doesn't get in the way. It's there if you want it but has a simplicity that is nice. Having a link on a live webpage is a necessity. As soon as you make changes, they are live. No more worrying about which is the latest version. I'm a photoshop user so it has a few keyboard commands that are familiar like hold 'alt', click and drag to duplicate is nice! Read full review Cons Inventor demonstrates a lack of fluidity in the process of transferring data between programs. Inventor shows some lack of sophistication that certain features that are readily available in other design software packages are limited in use in Inventor. Inventor can often have difficulty in creating models that show true color, as in blacks can come out as dark grays in certain renders, even when the material and appearance settings are the same from part to part. Read full review No search and replace for fonts (missing or just to replace). Tool is built for design/dev teams but does not integrate content teams in well. If you are not careful you can get lost in designing interactions when you should be just creating building blocks - don’t over animate!!! There is currently no “scrub” or click-drag interaction which limits touch capability testing/concepts. Editing adaptive versions of designs is very time consuming, edits to not ripple through from master viewport size. All updates are manual, even when creating an adaptive version. When a library item is updated, it can revert changes you have made unknowingly. Video integration is limited to online video host aggregators such as IMGR, YouTube, and Vimeo. Not a ton of info for a designer on how to use the expressions effectively. Prototypes with a lot of interactions can get slow, especially on computers with a lot of security software. It’s best to work with UXPin to figure out what is blocking APIs, and JS. Read full review Likelihood to Renew
Inventor continues to meet our enterprise needs. I don't see a need to change unless we change our business model significantly.
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We'll definitely continue to use UXPin. Right now it provides us with everything we need in order to deliver quality projects to our clients. If at any point in time, UXPin doesn't provide us with what we need, we'll start vetting other software out there that may be similar. My guess is that UXPin will continue to make updates and improvements so we'll likely stick with it for quite some time.
Read full review Usability
It’s easy and very good for mechanical design
Read full review Support Rating
I'm giving the overall support rating a 5 only because I rarely have to use it. Trying to find the answer on the help pages hardly ever helps me because any problem I have is usually too deep for what the help offers. Given the popularity of Autodesk, I have always been able to find an answer online after doing enough looking!
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As far as I know, my teams have only had to use the UXPin support once. The experience went really well. We just needed a bit of assistance with using the Documentation feature. UXPin's support was quick and helped my team in a matter of minutes. We will definitely reach out to their support without hesitation in the future.
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I got the training during college, so mostly i learned on my own
Read full review Alternatives Considered
When it comes to solid modeling, the bad choices died out years ago. So we looked at the total ecosystem and chose Autodesk Inventor because of the integration with Nastran, HSM (machining), Autodesk CFD, MoldFlow, and
. This means our legacy data (2D) is still a valid part of our design methodologies going forward, and we have the full breadth of engineering tools at our disposal. Other solutions in this space have similar offerings but not nearly as potent of a portfolio in total. It's worth saying that we do not consider Inventor in the same space as
or NX, but that the entire Autodesk portfolio (e.g. Alias, PowerMill, etc) includes a total toolset that exceeds these industry giants.
Read full review Adobe XD
is so much more than UXPin, with Adobe Cloud you can easily share designs as well. We used
before changing to UXPin. At first UXPin seems so advanced and helpful, but don't get fooled. You're heavily limited in the long run, and after all the training and implementation of UXPin (both app-wise for IT but also training designers etc) it is not worth your time.
Read full review Return on Investment Working on a project designed with Inventor provides a modular design platform that can quickly be configured or changed as required. This allows for the quick turn around time for the design and revision of drawings. We've used Inventor over the years (since 2013) and the updates and newly released versions of Inventor do not require re-training or restrict use. Autodesk follows an intuitive approach and users or designers who have worked on other design platforms like SolidWorks can transition easily to Inventor. Read full review Saving money by using one tool for lo-fi wireframing, high fidelity wireframing, prototyping, and user testing, rather than four separate tools. The ability to create and use team libraries enables us to create visually consistent designs with less effort than creating every single design from scratch, which allows us to save considerable time (and therefore money!) In-platform collaboration saves our team a lot of time and energy. With everything in one place (wireframes, prototypes, user feedback, collaboration comments), we can all be on the same page about the design workflow and pinpoint discussion points that are based on up-to-date designs. Read full review ScreenShots