Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
CorelDRAW Graphics Suite
Score 7.3 out of 10
N/A
Corel Corporation, headquartered in Ottawa, offers the CorelDRAW Graphics Suite, a graphic design studio and library of tools.
Although other softwares are good in there field but CorelDRAW is very good when it come to ease of making the designs. We can create designs in it very quickly and efficiently and also it us Avery easy software to learn, anyone can pick it up at good pace. Also it is more …
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
It is a perfect suite of applications to finish presentations and create beautiful layouts for design. It is very useful both for graphic design and for architecture design when you want to draw a realistic idea of a project without being a rendering or when you need to present both images and vectorial drawings.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
Just like any design program or suite, I wouldn't recommend it to anyone who doesn't do graphic design professionally. If you're not adept at learning a program or experience, it isn't a program you can just pick up and start using easily. Outside of the learning curve, it's a nice program with a decent user interface.
Overall, CorelDRAW meets all my needs as a researcher and allows me to create beautiful and clear graphics to illustrate the main ideas for publications. It does not lack any functionality for my needs; however, it has some bugs that impact productivity, such as the color drag and drop that sometimes stops working and needs restarting, and crashes, especially when working with large bitmaps.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
Although other softwares are good in there field but CorelDRAW is very good when it come to ease of making the designs. We can create designs in it very quickly and efficiently and also it us Avery easy software to learn, anyone can pick it up at good pace. Also it is more widely used by vendors here for printing, so its a better choice.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
Ease of use reflects on less time to train new users, a positive impact in investment and productivity.
The practicality to make new designs results in less time needed to do them, again a positive impact.
The integration with other graphic programs could be better if needed to finish a rendering using the design made in Corel Draw it's needed to export in formats that don't carry all information and the process is not that simple.