DraftSight is a 2D and 3D CAD solution for architects, engineers and construction service providers, as well as professional CAD users, designers, educators and hobbyists. DraftSight lets users create, edit, view, and markup any kind of 2D and 3D DWG file with greater ease, speed, and efficiency. Its familiar user interface helps to facilitate a quick transition from other CAD applications. DraftSight Offerings: DraftSight Professional: the advanced 2D CAD drafting…
$249
per year
Unreal Engine
Score 8.9 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
N/A
Pricing
DraftSight
Unreal Engine
Editions & Modules
DraftSight Professional
$249
per year
DraftSight Premium (3D)
$549
per year
DraftSight Enterprise
Contact sales team
DraftSight Enterprise Plus
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End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
DraftSight
Unreal Engine
Free Trial
Yes
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
DraftSight Professional, and Premium are available to purchase online directly. DraftSight Enterprise and Enterprise Plus are available to purchase through local resellers.
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More Pricing Information
Community Pulse
DraftSight
Unreal Engine
Features
DraftSight
Unreal Engine
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
From product design, including production drawings to lay out of large (10m x 1m footprint) layouts DraftSight is a cost effective solution providing all appropriate interfaces for BIM.
The level of detail during rendering (while it can be slow) is good for visualization and for use in installation and training materials
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
The text search and replace is very crude and barely works. Needs a major revamping.
The layout tabs are very clunky and hard to use. Needs to be fixed.
DraftSight will fix a problem in one version, mess it up in another version, then fix it again later on. And so forth, and so forth, and so forth. Very poor software update control.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
Easy if you know how to use CAD software. But is not very difficult to learn using DraftSight if this is your first CAD software. As soon as you get in to it the work flow will save you a lot of time and its simple interface is very nice.
Technical support seems to be overseas with broken English and difficulty to read English. I asked for a trial license to try the fix but it was declined. Ask pratiksha.dahotre and gayatri.keskar for details. In summary, they released a broken version, I helped to fix by providing feedback and error logs. They claimed it is fixed but I can't test it.
Take time to get used to where commands are and how the interface can be customized to suit your needs and work style. The keyboard commands are very helpful and can make work more efficient if time is taken to learn them.
While SketchUp is free, DraftSights cost is minimal and its abilities are much greater. It is so much easier to layout and modifies a system design. Since DraftSight is compatible with all versions of CAD, it makes it easy to collaborate with customers on their specific system design. We spend less time and see greater sales on our projects.
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
It's a typical contract for cad software. It was inexpensive at the time I started. But now the more useful features are on the more premium (priced) version.
Quite responsive when I have an issue, and with little to no delay in responding. They are professional and know the software so have been able to solve all of the issues that I have had with both using the software and also with making revisions as required. Non-technical issues like invoices have also been resolved quickly.
Draftsight has been very cost effective, it was free a few years ago then £79 a year, which it still is if you have the standard version. Now the minium level is Profession edition at £159+ VAT per year. Which is still very good value for money, just more that what we currently pay with the standard licences we have.
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.