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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    Adobe Substance 3D Collection

    Score9 out of 10
    N/AAdobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.N/A

    Blender

    Score9 out of 10
    N/ABlender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.

    $11.50

    per month

    Pricing
    Adobe Substance 3D CollectionBlender
    Editions & Modules
    No answers on this topic
    Blender Cloud Membership
    $11.50
    per month
    Offerings
    Pricing Offerings
    Adobe Substance 3D CollectionBlender
    Free Trial
    YesNo
    Free/Freemium Version
    NoYes
    Premium Consulting/Integration Services
    NoNo
    Entry-level Setup FeeNo setup feeNo setup fee
    Additional Details——
    More Pricing Information
    Community Pulse
    Adobe Substance 3D CollectionBlender
    Considered Both Products
    Adobe
    Chose Adobe Substance 3D Collection
    I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials …
    Incentivized
    Chose Adobe Substance 3D Collection
    For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and …
    Incentivized
    Open Source
    Chose Blender
    We selected Blender for most of use cases because it's availability and ease of use. Having no commitment in terms of plans or pricing also gives us more freedom to try it out, and we ended up staying with Blender.
    Incentivized
    Chose Blender
    I have to start off but stating the obvious. Blender is full-featured and free. Yes, I repeat, "free." Adobe makes outstanding products but at a high initial cost. Blender does a similarly fantastic job, but for free. Adobe Substance is able to perform all the tasks I need to …
    Incentivized
    Key User Insights
    Would buy again
    No answers on this topic
    100%
    Would buy again
    26 Answers
    Delivers good value for the price
    No answers on this topic
    100%
    Delivers good value for the price
    26 Answers
    Happy with the feature set
    No answers on this topic
    100%
    Happy with the feature set
    26 Answers
    Lived up to sales and marketing promises
    No answers on this topic
    100%
    Lived up to sales and marketing promises
    22 Answers
    Implementation went as expected
    No answers on this topic
    100%
    Implementation went as expected
    25 Answers
    Best Alternatives
    Adobe Substance 3D CollectionBlender
    Small Businesses
    Autodesk Maya
    Score8.4 out of 10
    Autodesk Maya
    Score8.4 out of 10
    Medium-sized Companies
    Navisworks
    Score9.1 out of 10
    Navisworks
    Score9.1 out of 10
    Enterprises
    Navisworks
    Score9.1 out of 10
    Navisworks
    Score9.1 out of 10
    All AlternativesView all alternativesView all alternatives
    User Ratings
    Adobe Substance 3D CollectionBlender
    Likelihood to Recommend
    9.0
    (2 ratings)
    9.9
    (25 ratings)
    Usability
    8.0
    (1 ratings)
    8.1
    (2 ratings)
    User Testimonials
    Adobe Substance 3D CollectionBlender
    Likelihood to Recommend
    Adobe
    Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.
    Incentivized
    Read full review
    Open Source
    Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
    Incentivized
    Read full review
    Pros
    Adobe
    • Great performance
    • Excellent Adobe support
    • Fast and easy
    Read full review
    Open Source
    • Creating complex polygonal geometries is very easy in Blender.
    • Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
    • Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
    • Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
    • The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
    • The bone generation and its behavior of animations can be achieved easily in blender.
    Incentivized
    Read full review
    Cons
    Adobe
    • The substance painter is easy to use but its interface could be improved to be a bit more user friendly.
    • More assets can be added to stager, so visualize products better. Also AI workflow can be added for backplates.
    • Substance designer learning curve is very tough. Many people not able to grab it. It could be simplified.
    Incentivized
    Read full review
    Open Source
    • It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
    • I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
    • Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
    Incentivized
    Read full review
    Usability
    Adobe
    The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
    Incentivized
    Read full review
    Open Source
    Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
    Incentivized
    Read full review
    Alternatives Considered
    Adobe
    For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
    Read full review
    Open Source
    We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
    Incentivized
    Read full review
    Return on Investment
    Adobe
    • We saved time when texturing models
    • With better looking assets, it's more money in the bank
    • Less time testing, more time doing
    Read full review
    Open Source
    • As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
    • Except in some specific cases, no one will use Blender on their own at a professional level.
    • When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
    Incentivized
    Read full review
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