Autodesk offers 3ds Max, 3D modeling and rendering software for design visualization, games, and animation. The vendor states that users can produce professional-quality 3D animations, renders, and models with an efficient and flexible toolset to help create better 3D content in less time.
$235
per month per user
Autodesk Maya
Score 8.6 out of 10
N/A
Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$234
per month
Pricing
Autodesk 3ds Max
Autodesk Maya
Editions & Modules
Monthly Subscription
$235
per month per user
Yearly Subscription
$1875
per year per user
3-Year Subscription
$5625
3 years per user
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Offerings
Pricing Offerings
Autodesk 3ds Max
Autodesk Maya
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
Flex pricing available for limited usage. Minimum plan $300 for 100 tokens. 3ds Max costs 6 tokens per day.
Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
Sketch-up week to be vertically integrated to produce concept all the way to high-end render, an animation (effects, particles, soft-body, etc..) All 3 other softwares are fully capable, it just comes down to what software an operator is most familiar with and if it works in …
I use Blender, Maya is expensive learned it once but about the same as 3ds Max, just more expensive. Blender is great, open source and hard to learn, but work it. But since I have so much experience in 3ds Max it is my go to software.
Back when 3d programs were becoming more powerful and
stable, 3d Studio (yes, it was 3d Studio before it was 3ds Max, more on that
later) and Maya were owned by different companies. At that time, you had to
Blender is a very small and quite easy-to-use software but it lacks some of the things and for that, you need a lot of addons. So that's not a good thing. 3ds Max on the other hand is big in size but it can do pretty much all the tasks by itself.
[Most] people like to use Maya for modeling but Maya is only good for soft surface modeling not for hard surface. The [Autodesk 3ds] Max has no limitations in this field, it is open to [making] hard or soft surface modeling. [It] even has great command on fx effects [made] by …
Best for rendering and geometry flexibility. Interphase is also superior. The stacking of modifiers is unique and allows for combining, and turning on and of which makes presenting options very agile, and clear without destroying the geometry. It's easily reversible. All others …
Complex models are very easy to make in 3ds Max compared to other software, as Autodesk provides safety and security for your data and there are always there to serve you better. My experience with Autodesk was remarkable and Upmarket integration with other plugins makes 3ds …
The UI of 3ds Max is not that good and very old, not the best. Blender is the best for everything, especially its modeling and animation tools are not the best as compared to Autodesk Maya. Cinema 4D is good for motion graphics and create vibrant renders but it has limited …
For print media for marketing and for 3d animations for web spots and TV ads/movies/programs. It is less suited for quick 3d graphics or images that you get from AI image programs, but it is much more powerful than most AI image programs.
Autodesk Maya is a great software, it has so many tools that you can create a full movie without even jumping to any other software. Although it's pretty hard to learn but there is nothing more fun, once you get a hang of it. In general, its tools are best for modeling and animation.
Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools.
Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT.
Add more helpful tools to modeling section especially for retopology.
It satisfies 95% of my 3d visualization need. The left over 5% is handled by a few other programs. If Max just can't perform a specific task I can do that elsewhere and then bring it back to Max to finish up. But, it's rare that this occurs in my work
It is a very difficult program to learn to use and even harder to use well. But once you get to using it it is a great software package to know how to use. Getting to be good at using it takes lots of use.
As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
Sketch-up week to be vertically integrated to produce concept all the way to high-end render, an animation (effects, particles, soft-body, etc..) All 3 other softwares are fully capable, it just comes down to what software an operator is most familiar with and if it works in the production pipeline for the client.
We were evaluating the products within the Adobe portfolio like Adobe Animate, Adobe PhotoShop, Adobe After Effects majorly among few others before finalising on the Autodesk Maya. One of the major reasons for that was earlier experience with the Autodesk Maya tool for the engineer and also it has more to offer than Adobe with multiple products.
3ds Max has one of the best control tools that can help someone to sculpt almost anything. With the vertex tool and polyline edit function we can create almost any complex geometry.
Default rendering is equipped with almost everything that is needed for process, V-Ray for 3ds Max is the best 3rd party plugin for getting crisp renders.
The four view port tools for viewing the model helps from each and every angle. The moment and selection tools in the 3ds Max are quit easy to operate.