Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
Nectar
Score 9.4 out of 10
N/A
Nectar is a cloud-based employee recognition platform. It features monetary and social recognition that can be provided in a peer-to-peer and a manager-to-peer manner.
N/A
Poll Everywhere
Score 8.6 out of 10
N/A
Poll Everywhere is an event management software system offered by Poll Everywhere.
$42
per month
Pricing
Kahoot!
Nectar
Poll Everywhere
Editions & Modules
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
Kahoot! 360 for Enterprises
Contact Sales
Nectar Recognize
Contact Sales
Nectar Engage™ + Nectar Recognize
Contact Sales
Nectar Comms + Nectar Recognize
Contact Sales
Culture Suite (Nectar Recognize + Nectar Engage™ + Nectar Comms)
Contact Sales
Engage
$42
per month
Teams
$84
per month
Present
$120
per year
Enterprise
9,999+
Intro
Free
Offerings
Pricing Offerings
Kahoot!
Nectar
Poll Everywhere
Free Trial
No
No
Yes
Free/Freemium Version
No
Yes
Yes
Premium Consulting/Integration Services
No
No
No
Entry-level Setup Fee
No setup fee
No setup fee
No setup fee
Additional Details
—
Volume discounts are available for companies with 500+ employees
Poll Everywhere had some cool and handy features but didn't offer a robust amount of options for our team, offering tools for internal and external communications. Poll Everywhere also offered a wide array of integrations that were extremely useful but weren't enough to sway …
I think it works great as a part of lesson. Sometimes teachers use it as a whole period lesson and I don't think that's effective. I also find that students like to use it to test themselves so it works well as a self study tool. I do think Kahoot! has a lot of options for responses which is great.
If you are a US based company only (or maybe just US and Canada or UK) the product works particularly well. I think it makes more sense to provide gifts rather than gift cards as rewards, as people don't really cash out the gift cards. Since Nectar didn't have this functionality in Germany, the platform wasn't ideal. People did provide and receive feedback but didn't really use the reward capabilities. It also would have been nice to have a way to provide the feedback directly from slack without going into the Nectar platform.
The reasons to use Poll Everywhere: 1. Get rid of those clickers! They eat batteries, need constant maintenance, and ofter walk off at a monetary loss. 2. The pricing model is really easy to manage, the campus/company license will pay for itself even if you only have 5-10 active users. 3. Stop fighting mobile devices in your classroom and start leveraging them. Students can't mess around on social media, texting etc if they are in the PE app. Then situations where Poll Everywhere wouldn't work as well: 1. Not great for multiple part, asynchronous polling, or data collection 2. Areas where there is a limited or absent internet connection. 3. Situations where an audience would lack basic technology such as a cell phone or laptop.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
It's deceptively simple to use. Showing how to use the features, create & modify questions, and viewing polling data, is much easier than it first seems.
There are a surprising amount of alternate ways to poll users and present questions in more ways than just "Question and 2-4 possible answers." It's pretty easy to customize.
It's very, very, very easy to use as an attendee. There's not anything complex or invasive in order to sign in and vote in polls.
Having sometimes large classes means that I cannot use Kahoot! as it only allows a very limited amount of participants.
The above is the main issue and other competitor platforms (Mentimeter) do much better on this
There is also very limited choice with the basic account in terms of types of questions. Some sort of corporate license might help Universities purchasing the advanced subscription (which costs too much for a single professional) and have access to all the features.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have Kahoot during these times
We eventually decided to switch back to Lattice. We liked Nectar because it was an all in one feedback & gifting platform, but ultimately switched to Lattice paired with Snappy gifts for gifting as Snappy is able to provide physical gifts in US and Germany, and Lattice provides us other capabilities besides feedback such as performance reviews, engagement surveys, hosting 1:1s, utilizing competencies...
Other than Google Forms (which I utilize heavily, but for different reasons and during different areas) I find Poll Everywhere to be the best at what it offers and does. Options to lock questions, hide or show responses, varying questions/response types, and the ability to let users respond via text message on their phone or through the website/app increase the functionality of the program. The is also the ability to be creative and change poll/question backgrounds, colors and layouts as well as attach/embed images.