TurboCAD is 2D and 3D CAD software sold in many different editions, including Deluxe, Expert, and ProPlatinum.
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Unreal Engine
Score 9.1 out of 10
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Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
TurboCAD
Unreal Engine
Editions & Modules
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End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
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Offerings
Pricing Offerings
TurboCAD
Unreal Engine
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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Community Pulse
TurboCAD
Unreal Engine
Features
TurboCAD
Unreal Engine
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
TurboCAD is well suited to a smaller budget, it is by no means the best there is but for the money, it fills the gap. Being an AutoCAD & DraftSight user I find the user interface a little old and the lack of common drafting industry shortcut keys a bit of a hindrance. However this product, TurboCAD gets the job done, other packages like DraftSight do not even come with an active 3D option on the cheaper end, standard license whereas TurboCAD does, even though it's a little clumsy to use.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
TurboCAD does all of the things we need it to do and some. The wide variety of options to create specificity in each of our projects is a large plus. The reason it was given a 9 is because the learning curve can be a little steep and sometimes certain processes are not as intuitive as they could be
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.